Game Description: Set in the far future, Earth's appetite for natural resources has become a major motivator for deep space exploration. Immense, privately-owned and operated mining ships called "planetcrackers" orbit planets and use sophisticated equipment to carve out entire city-sized chunks of rock, reducing them to component elements and raw ore. When communications go dead on-board the USG Ishimura, a famous planetcracker—systems engineer Isaac Clarke—is sent in to fix the problem. Once on-board the vessel, Isaac discovers that the crew has unearthed an ancient and malevolent alien presence far beneath the planet's surface and brought it on-board. Weaponless, alone and terrified, this lone engineer is burdened with much more than simple survival—he must seal the alien horror back into the dark rock.
HIGH Blowing up people and vehicles from inside the safety of a helicopter never gets old, does it?
LOW Actually, it does. And surprisingly quickly, at that.
WTF For some reason EA refused to include any licensed characters as a fun secondary skin. Sure, they don't have access to Lucasfilm characters the way the first game did, but aren't they making a James Bond game right now? Meanwhile, the Sean Connery skin is just lying around in a mainframe somewhere, gathering dust.
Game Description: Mercenaries 2: World in Flames is an explosive open-world action game set in a massive, highly reactive, war-torn world. When a power-hungry tyrant messes with Venezuela's oil supply he sparks an invasion that turns the country into a war zone. But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. You are not a soldier. You don't have to play by anyone's rules. You have your own code: you will fulfill the terms of the contract, no matter what. If you see it, you can buy it, steal it, or blow the living crap out of it. Play your own way, or play with the help of a friend in the new co-op multiplayer mode.
Game Description: The creators of The Sims present the next big bang - SPORE. Create your unique creature and guide it on an epic journey through a universe of your own creations. Play any way you choose in the five evolutionary phases of Spore: Cell, Creature, Tribe, Civilization, and Space. How you play and what you do with your universe is entirely up to you. Spore gives you a variety of powerful yet easy-to-use creation tools so you can create every aspect of your universe: creatures, vehicles, buildings, and even starships.
Game Description: Take on the fight as the volatile Sergeant "Psycho" Sykes in a new parallel story taking place during the events of Crysis. Psycho's secret mission will take him to the other side of the island on a ruthless pursuit of a North Korean general hell-bent on obtaining powerful technology. With the versatile powers of his Nanosuit and an arsenal of fully customizable weapons & vehicles at his disposal, Sykes will do whatever it takes to carry out his top-secret objective. Action on the other side of the island is more intense, the battles are fierce, and the mission protocol is no longer "Adapt to Survive". As Sergeant Sykes, now you must adapt to dominate the battle. Twin SMG's blazing, seizing new vehicles, or going stealth, the action and the victory is on your terms.
I’ll admit that I’m not especially familiar with the history of the Need for Speed franchise. My first experience with the series was with 2006’s NFS Most Wanted, an average arcade-inspired racing game with a single standout feature: Amazing police chases. The follow-up, NFS Carbon, added a couple of new modes: the mildly diverting "drift" and the frustrating "canyon chase". The police chases were back, but hamstrung by the fact that the city map was so labyrinthine in its construction that it was nearly impossible to get a good chase going.
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