Game Description: Rubi is a problem fixer. She fixes problems. She's good at it. But when she agrees to fix a wealthy man's problem by finding and bringing back his wayward son, she thinks it's all going to be cut and dry. She thought wrong. The job wasn't so simple. And the man who hired her isn't who he appears to be. Now Rubi's on the run, needing to find the man who left her for dead, leaving a massive body count in her wake. Double-crosses. Enemies. Allies. Guns. Swords. Drugs. Old books. In an adventure that spans three continents, two warring factions, and one very agitated problem fixer, WET keeps the adrenaline pumping from start to finish.
"The absence of death in most people's early years creates a psychic vacuum of sorts. For many, thoughts of a nuclear confrontation are one's first true brush with nonexistence, and because they are the first, they can be the most powerful and indelible." The Wrong Sun, Douglas Coupland.
HIGH It's Oblivion... with guns!
LOW It's just—sigh—Oblivion with guns.
WTF How does putting on a lab coat make one better at science?
Despite the minor nitpicks, this is a great game that has sleeper hit written all over it. The guys at Headfirst Productions certainly did their homework and researched the material before making the game. The end result of their labor is a rock-solid videogame that almost perfectly captures the dread, majesty, and sheer abject terror of Lovecraft's world.
Game Description:Call of Cthulhu: Dark Corners of the Earth is a spine-chilling story with classic survival/horror gameplay, where you face evil that seems impossible to stop. Set in the 1920s, you'll be thrown headfirst into the world of H.P. Lovecraft's famous Cthulu mythology. The storyline brings to life all the unthinkable evils, psychic possessions, and mythical worlds it pioneered. Draw upon your skills in exploration, investigation, and combat while battling evil incarnate.
More than anything else, Call of Cthulhu: Dark Corners of the Earth truly captures the dark, oppressive and even hopeless feel that many of Lovecraft's stories have in common. Walking through the town of Innsmouth in Jack Walters's shoes was exactly the way I had imagined it to be when I first read the source material, and as Mike says, the attention to detail and small touches of realism help embellish the experience and make it a (mostly) believable, immersive adventure.
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