By Sparky Clarkson on February 25, 2010 - 9:11am.
The Waves are Many, but the Sea is One
HIGH Sloshing through the darkness at the end of Siren Alley.
LOW The unimaginative construction, storyline, and objectives in Dionysus Park.
WTF Doesn't it matter to you that I killed all those innocent men?
By Brad Gallaway on February 5, 2010 - 7:59am.
HIGH The surreal, abstract nature of the adventure.
LOW Putting important collectibles in action sequences without checkpoints.
WTF Pretty much everything you see on-screen.
By Brad Gallaway on October 28, 2009 - 10:01am.
Stranded (And Bored) In The Wasteland
HIGH Millions of guns to choose from, theoretically...
LOW The "adventure" is pure contrivance, utterly lacking a soul.
WTF Where's the onscreen mini-map? Why do weak guns auto-equip?
By Richard Naik on January 1, 2009 - 3:07pm.
"There is no terror in a bang, only in the anticipation of it." -Alfred Hitchcock
HIGH Wonderful art style & environment.
LOW Game feels too easy at points.
WTF I didn't realize so many people in the 50s kept audio diaries and left them laying around in random boxes, air vents, and dead bodies.
By Brad Gallaway on November 20, 2007 - 6:59am.
BioShock is a simple, straightforward first-person shooter dressed up in next-generation trappings and superb artistic design. There are numerous distractions attempting to draw the player's eye away from the basic formula at its heart, but really, that's all it is.
Game Description: BioShock lets you do the impossible as you explore a mysterious underwater city. When your plane crashes, you discover Rapture—an underwater Utopia torn apart by civil war. Caught between powerful forces and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. As little girls loot the dead, and biologically mutated citizens ambush you at every turn. Now you're trapped, caught in the middle of a genetic war that will challenge both your capacity to survive and your moral allegiance to your own humanity. Make meaningful and mature decisions that culminate in the grand question—do you exploit the innocent survivors of Rapture to save yourself—or risk all to become their savior?
By Mike Doolittle on September 12, 2007 - 6:39am.
From the moment BioShock began, I knew I was in for something special. Its opening sequence, placing the player in the middle of the Atlantic Ocean surrounded by the fiery debris of a sinking plane, is one of the most dramatic prologues I've ever seen in a videogame.
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