PSP

The Games of PAX - Day Two

The Games of PAX - Day Two

Since this was my first year going to a conference as a family unit (mommy-daddy-baby) I decided to skip most of the presentations and after-hours events. My little boy was great on the exhibition floor, but I didn't want to push my luck… or his endurance. Since I don't have much to say on the other events that occurred (and boy, there were an absolute ton of them) here's my final rundown of the games I saw and played.

The Games of PAX - Day One

The Games of PAX - Day One - Dark Void Screenshot

Today was the first day of PAX (Penny Arcade Expo) 2009. I have to admit that I hadn't really been paying attention to many of the press materials prior to the show, and I was a little taken aback when the family unit and I arrived on-site to find that the place was an even larger, more spread-out roil of gamers than it was last year. I think the expo may be reaching its critical mass at the Washington State Trade & Convention Center, honestly. I certainly don't want it to leave, but I have a hard time imagining more people being able to cram into that space.

The Horror Geek presents: New Dante's Inferno teaser trailer emerges from the depths of Hell

Another teaser trailer—this time for a game instead of a movie.

This brand new clip for Electronic Arts' forthcoming "re-imagining" of Dante's Inferno debuted at Gamescom this week. I know most people only seem marginally excited for this game (which looks like a God of War clone and not nearly as spectacular as God of War III), but I'm still holding out hope. Maybe this new glimpse into what the game has in store for you will change some opinions.

Prepare to "go to Hell" on February 10th of next year.

Atlus Extravaganza!!!

Ok, so if you read this blog even once in a while, it's pretty likely that you know I'm a pretty big Atlus fan. I'm not quite sure if I've crossed into full-blown Atlus whoredom, but I may be getting there. In any event, because they have a great upcoming lineup (and because I have no other blog topics this evening) here's a quick preview of four games coming down the pipe from the hardest-working developer in showbiz…

The Horror Geek presents: Atlus shows us what's new with Persona

With the September release date inching ever closer, Atlus is starting to really dole out the goodies when it comes to their PlayStation Portable re-imagining of Shin Megami Tensei: Persona. Earlier in the week we saw website updates (with more promised) and now we've got a lengthy video highlighting how the game has been upgraded, what's been added, and how the experience has been streamlined from the original PlayStation version from the '90s.

The Horror Geek presents: Persona coming to PlayStation Portable

persona-psp

Some of the best gaming news I've heard this year revolved around the fact that Atlus is bringing the original Persona game to the PlayStation Portable. One of the earliest RPGs on the original PlayStation console (and the game that basically introduced most western audiences to the Shin Megami Tensei universe) is getting a port to Sony's handheld—along with a much needed facelift (we'll all finally be able to play the Snow Queen chapter).

If you swing by the game's official site (found here) you'll not only get a look at the game's packaging, but various other updates. Among these new additions to the site are: three new character profiles, two clips in the story section, clips of the Speedy Battles system, clips from the Snow Queen chapter, and two sample tracks from the game's soundtrack CD (a 2-disc add-in that will be available with every copy of the game).

If that (and the fact that this is a modern day occult RPG where you recruit demons to fight alongside you) doesn't get you off the fence on this game, then I don't know what to tell you. Atlus promises even more goodies for next week, though—so maybe something there will convince you that you need to play this game.

Persona hits the PSP in September of 2009.

Phantasy Star Portable and Emergency! Disaster Rescue Squad

Phantasy Star Portable Screenshot

I'm at the final boss in Phantasy Star Portable.

I expected to have it done and on my shelf a few days ago, but the sharp spike in difficulty was a real turnoff and I decided to take a break before I'd be tempted to chuck the thing across the room.

The game itself is nothing special, although I will say that I was in the mood for a loot-earning, clothes-changing dungeon crawler and it satisfied my craving perfectly. I would have been thrilled to complete it without much thought, but now it seems apparent that the only way I'm going to see credits roll is to grind out another ten or fifteen levels.

After twelve hours of play this isn't exactly the way I wanted things to wrap up, but I imagine I'll get back to it and chip away at the remains incrementally.

NY State bans gaming, web-surfing, texting while driving

NY State bans gaming, web-surfing, texting while driving

The law affects electronic distractions so we're talking about surfing the web—I've actually seen people with laptops in their laps while driving—and texting—we've all seen this I'm sure. It also involves gaming which I never figured someone would feel a need to do while driving.

Steambot Chronicles Battle Tournament Review

This Trotmobile needs a serious tune-up

Steambot Chronicles Battle Tournament Screenshot

HIGH Customizing combat robots is always a good time.

LOW How often the player has to sit through clunky, unnecessary bother.

WTF How did the Crayola-level character art make it into the final product?

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