PSP
By Guest Critic on March 21, 2013 - 2:53pm.
If I Could Turn Back Time
HIGH The real-time combat and Spellstone system provide satisfying loops of tactical decisions.
LOW Major story battles often boil down to frustrating trial-and-error.
WTF The handling of female characters is frequently problematic.
By Dylan Collins on February 15, 2013 - 6:18am.
On this episode, we talk about what we are FINALLY going to be clearing from our backlogs this year. We also answer some listener questions that you have always wanted to know, but didn't know you wanted to know. Join us for this informative episode of the GameCritics Podcast! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik and Dylan "I finally spelled everyone's name correctly" Collins. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Peter Skerritt on February 11, 2013 - 5:35pm.

I've learned a few things after reading about what's happened during the DICE Summit and Awards event that's taken place this past week. The industry seems to be crying out desperately for maturity. David Cage (Heavy Rain, Beyond: Two Souls) says that games need to grow up. Warren Spector (Epic Mickey) says that games like Lollipop Chainsaw shouldn't be made. The industry wants more Journey and The Walking Dead experiences, as evidenced by these games winning 99.5% of the awards given out. The definition of "fun" is changing.
By Dylan Collins on January 25, 2013 - 9:13am.
We are reaching into the listener mail bag again! We learn Brad's favorite food, and what game is like Amelie...if Amelie could fly! Also, Special guest Christopher Floyd stops by to talk in his Irish accent. Oh yeah, we also talk about what we've been playing and have a lively discussion about the Steam Box! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Sexiest Thumbs Alive" Naik, Special Guest Christopher Floyd and Dylan Collins. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Dylan Collins on December 31, 2012 - 6:01pm.
Awards, contest winners, and Dan Weissenberger? This can only be our Fifth Annual Holiday Awards Spectacular! We dish on the best and worst of 2012, Brad's son drops in to share his best and worst of the year, and we give out some fabulous prizes based on a really cool random number generator. Featuring Dylan Collins, Brad Gallaway, Mike Bracken, Dan Weissenberger, Richard "It's not really a spoiler" Naik, and Tim "The Brett Farve thing is getting old" Spaeth.
Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Dale Weir on November 28, 2012 - 5:34am.
Recently, European courts ruled that digital property is the same as physical property. Extra Credits does a brief breakdown of what that could mean for games should such a ruling be held up on appeal and duplicated here in the United States.
By Guest Critic on November 12, 2012 - 10:07pm.

Survival horror games aren't what they used to be. Once upon a time, they were about survival and horror. It makes sense. It's what the genre is called, after all. These titles would encompass qualities of mystery and exploration as the player fought to stay alive with every step. Over the years, they've increasingly become about action, gunfights, and an overload of cheap jump scares. I prefer the former, despite a plethora of the latter.
By Brad Gallaway on November 8, 2012 - 6:42am.

I was listening to a podcast recently (and I've heard this same thing multiple times from other people over the last week or so) and I was shaking my head at the way the speakers were discussing recent Events Which Shall Not Be Named. Over and over, they were so insistent that reviewers are "getting paid off" for good scores.
By Mike Bracken on September 18, 2012 - 8:31am.
A Tactical RPG for People Who Hate Tactical RPGs?
HIGH Executing a flawless plan of attack in an important story battle.
LOW Sitting through the first ten hours or so as the game sets up its predictable story.
WTF Do I really want to find and try on different outfits for my bad anime-inspired helper?
By Dale Weir on August 1, 2012 - 4:04pm.
The Dorkly guys look at the tough position the Dark Knight would find himself in should he have run into Occupy Wall Street.
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