By Brad Gallaway on September 18, 2008 - 11:00pm.
I've seen tons of screens and read lots of articles, but PSN had a brand-new demo up so I gave that a whirl... The gist of the game is that you're a soldier from the Unreal school of how-do-you-move-in-that-armor? character design and you've got a gun that can affect change in the landscape tectonically. With a shot from your high-tech gee-whiz machine, you can raise small hills or create sinkholes, among other things.
Game Description: Dark Sector is a third-person Action/Shooter that thrusts players into a sci-fi flavored nightmare scenario set in the post Cold War era. Playing in the role of Hayden Tenno, an unscrupulous covert operative sent on an assassination mission into Lasria – a fictional Eastern European city on the brink of ruin and rumored to be contaminated by a mysterious and frightening plague, Hayden takes out his mark, but before he can escape is attacked by an unknown enemy. Not killed outright as expected, he is instead infected with the virus that is causing the plague.
By Brad Gallaway on September 15, 2008 - 6:18am.
Having worked with Dan here at GameCritics for so long, sometimes it feels as though we think with the same brain. More often than not, we champion the same underdogs and see value in titles that others don't. However, there are rare occasions reminding me that as often as we agree, it's still a fact of life that we will occasionally take entirely different positions on things. Case in point: Dark Sector.
By Jason Karney on September 12, 2008 - 7:56am.
Celebrity culture and status seem to be at an all-time high in pop culture right now, and musicians are often seen in this sweeping spotlight of fame. Kids have always fantasized being pop stars; the likes of Disney keep pumping out fantasies of fame through musical vehicles like High School Musical, Hannah Montana
and Camp Rock;
and American Idol
chugs along season after season. Harmonix rides that wave to produce the next vehicle in the musical fame fantasy-land: Rock Band
By Jason Karney on September 12, 2008 - 7:47am.
According to ESRB
, this game contains: Lyrics, Mild Suggestive Themes
Game Description: Rock Band is an all-new platform for gamers ready to take on the challenges of the rock & roll lifestyle. Instruments available to players are guitar, bass, drums or vocals as they hit the road as either an aspiring superstar solo act, or for the first time in game genre history take on the true collaborative and challenging nature of music as they form a band and jam together in multiplayer action from home or around the world. Either way players will need to master their stage presence through the various game modes and polish their rock chops via the unrivaled Rock Band song list if they hope to make it out of the garage, into the clubs and finally on to the main stage.
By Daniel Weissenberger on September 11, 2008 - 8:15am.
I can't believe this game was developed by High Moon Studios. Two levels in I stopped the game, went back to the Xbox Dashboard and reloaded to make sure I'd seen what I thought I saw. Yes, it was made by the same people who made Darkwatch
. What did I learn? That while a development studio's previous work can usually be a good predictor of their performance in the future, just because some developers turned out a terrible game doesn't mean that they won't turn around and make a fantastic one the next time out.
By Daniel Weissenberger on September 11, 2008 - 8:08am.
According to ESRB
, this game contains: Blood, Mild Language, Use of Alcohol and Tobacco, Violence
Game Description: You are the perfect weapon. You are Jason Bourne. Robert Ludlum's best-selling spy novels and blockbuster film adaptations have thrilled millions. Now become Ludlum's most famous spy Jason Bourne, going deeper than ever into his world of espionage and conspiracy. A signature Jason Bourne video game experience is born in an original title fusing the viscous tension and depth of the novels with the aggressive style and frenetic action of the films.
By Daniel Weissenberger on September 9, 2008 - 6:44pm.
Glowing people hovering in mid air, screaming about power levels. In a very real sense, that's all every episode of Dragon Ball Z
was about. Sure, every now and then, the characters would take a break from all the bellowing to get into world-shattering martial arts battles, but for the most part, fans came for the awkward dialog and broad characterizations. It's Dragon Ball Z: Burst Limit's
ultimate triumph that at long last, fifteen years into making fighting games based on the franchise, a developer has finally grasped the thing that makes Dragon Ball Z
wonderful, and implemented it.
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