By Jason Karney on September 12, 2008 - 7:56am.
Celebrity culture and status seem to be at an all-time high in pop culture right now, and musicians are often seen in this sweeping spotlight of fame. Kids have always fantasized being pop stars; the likes of Disney keep pumping out fantasies of fame through musical vehicles like High School Musical, Hannah Montana
and Camp Rock;
and American Idol
chugs along season after season. Harmonix rides that wave to produce the next vehicle in the musical fame fantasy-land: Rock Band
By Jason Karney on September 12, 2008 - 7:47am.
According to ESRB
, this game contains: Lyrics, Mild Suggestive Themes
Game Description: Rock Band is an all-new platform for gamers ready to take on the challenges of the rock & roll lifestyle. Instruments available to players are guitar, bass, drums or vocals as they hit the road as either an aspiring superstar solo act, or for the first time in game genre history take on the true collaborative and challenging nature of music as they form a band and jam together in multiplayer action from home or around the world. Either way players will need to master their stage presence through the various game modes and polish their rock chops via the unrivaled Rock Band song list if they hope to make it out of the garage, into the clubs and finally on to the main stage.
By Daniel Weissenberger on September 11, 2008 - 8:15am.
I can't believe this game was developed by High Moon Studios. Two levels in I stopped the game, went back to the Xbox Dashboard and reloaded to make sure I'd seen what I thought I saw. Yes, it was made by the same people who made Darkwatch
. What did I learn? That while a development studio's previous work can usually be a good predictor of their performance in the future, just because some developers turned out a terrible game doesn't mean that they won't turn around and make a fantastic one the next time out.
By Daniel Weissenberger on September 11, 2008 - 8:08am.
According to ESRB
, this game contains: Blood, Mild Language, Use of Alcohol and Tobacco, Violence
Game Description: You are the perfect weapon. You are Jason Bourne. Robert Ludlum's best-selling spy novels and blockbuster film adaptations have thrilled millions. Now become Ludlum's most famous spy Jason Bourne, going deeper than ever into his world of espionage and conspiracy. A signature Jason Bourne video game experience is born in an original title fusing the viscous tension and depth of the novels with the aggressive style and frenetic action of the films.
By Daniel Weissenberger on September 9, 2008 - 6:44pm.
Glowing people hovering in mid air, screaming about power levels. In a very real sense, that's all every episode of Dragon Ball Z
was about. Sure, every now and then, the characters would take a break from all the bellowing to get into world-shattering martial arts battles, but for the most part, fans came for the awkward dialog and broad characterizations. It's Dragon Ball Z: Burst Limit's
ultimate triumph that at long last, fifteen years into making fighting games based on the franchise, a developer has finally grasped the thing that makes Dragon Ball Z
wonderful, and implemented it.
By Daniel Weissenberger on September 9, 2008 - 5:35pm.
According to ESRB
, this game contains: Animated Blood, Cartoon Violence
Game Description: Dragon Ball Z: Burst Limit is the first game of the Dragon Ball Z series to hit the next generation consoles. It features the detailed graphics and dramatic, seamless battles expected from a next-generation console. During each battle, you will find conditions that create new dramatic scenes with characters and movement reminiscent of the original animation. After the battles, watch a unique story unfold each time you play. There is also a stronger element of offense and defense, due to added energy saving and fighting techniques. Use of special skills will no longer drain energy. The lower your energy, the stronger you get, making for a possible turnaround of the battle.
By Daniel Weissenberger on August 29, 2008 - 10:32pm.
I’ll admit that I’m not especially familiar with the history of the Need for Speed
franchise. My first experience with the series was with 2006’s NFS Most Wanted,
an average arcade-inspired racing game with a single standout feature: Amazing police chases. The follow-up, NFS Carbon,
added a couple of new modes: the mildly diverting "drift" and the frustrating "canyon chase". The police chases were back, but hamstrung by the fact that the city map was so labyrinthine in its construction that it was nearly impossible to get a good chase going.
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