By Sparky Clarkson on June 29, 2013 - 8:02pm.
The discussion around BioShock Infinite's combat doesn't just involve the question of whether its quantity of violence is essential to the story (yes), or whether telling a story where its quantity of violence is essential is interesting or worthwhile (no). Some of the discussion has centered around the question of whether the combat mechanics are any good. Eric Schwarz has written a fantastic post that describes most of the combat mechanics, and I want to expand on it a little. Even though I think violence helps to express the kind of character Booker is, I don't think the combat systems of BioShock Infinite do much to help characterize him, and in some ways actively oppose that characterization.
By Brad Gallaway on June 28, 2013 - 7:11pm.
I've heard a few developers lately talking about why they are in favor of DRM and getting rid of used games. I know this is a huge discussion and I don't really want to get into every aspect of it right here, but there are few things I need to get off my chest.
By Brad Gallaway on June 25, 2013 - 5:57pm.
Insert "Forgettable" Cliché/Pun/Joke Here
HIGH Fantastic visual style.
LOW The invisible mutants. So many invisible mutants.
WTF For a game about memory, there are precious few memory-rewrite sequences.
By Daniel Weissenberger on June 22, 2013 - 9:08pm.
At the Ragged Edge
HIGH Finally getting my hands on a weapon that can behead zombies. And then doing that.
LOW Spending twenty minutes trapped in an almost game-breaking bug.
WTF The whole ending. All of it.
By Brad Gallaway on June 22, 2013 - 8:01pm.
It's been a while since my last post, and holy cow, I can't believe how much has happened since then. In fact, I'm trying to remember the last time we had this much large-scale drama, and I honestly can't recall anything that was as major as the arc we just had.
By Sparky Clarkson on June 14, 2013 - 1:05am.
Mars War Slog
HIGH Killing the blisteringly incompetent leader of the Resistance.
LOW Having to run back and forth through a whole city repeatedly for the serial killer quest.
WTF I'm in a major city, and the best available weapon is still a metal rod with some razor blades riveted to it?
By Daniel Weissenberger on June 14, 2013 - 12:31am.
Have You Seen the Special Editions, Zach?
HIGH Wow, the fighting controls are now on par with Silent Hill from 10 years ago!
LOW Not one technical flaw has been fixed. The framerate is worse.
WTF Who thought adding a terrible framing device was a good idea?
By Richard Naik on June 9, 2013 - 12:36am.
In the absence of one Brad Gallaway, the GC crew is finally free to delve into our sports fandom and how it relates to gaming. Join us as we discuss traditional sports and video games, our past memories of the genre, and how it suffers from the same "AAA diesease" as the rest of the industry. Featuring Richard Naik, Chi Kong Lui, Mike Bracken, and Michael Cunningham.
Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Darren Forman on June 8, 2013 - 12:13am.
The Devil's Backside
HIGH Some melee kills are decently animated.
LOW An utter lack of excitement from start to finish.
WTF The Devil doesn't even make an appearance in this game. Liars!
By Darren Forman on June 7, 2013 - 10:49pm.
HIGH Bitterblack Isle is a great addition, dripping with atmosphere.
LOW The insufferably slow Ox-driven escort quest to Gran Soren returns.
WTF WHAT THE F*** HAPPENED TO DANGAN?
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