There are times in my life in which I have felt despair, in which the presence in my life of the guiding force of a just and loving universe has not been immediately apparent to me. From now on, whenever I feel that way, I simply need to remember one thing—in just a few short months, everyone's favorite CoteWiNoLo is going to be back on the streets of Grant City...
Namco is publishing Dead to Rights 3.
Typing that sentence feels like being kissed by angels. Seven years after the original, five years after the attempt to make a sequel, four years and two years after the assets left over from that failed sequel attempt were crudely re-fashioned into Dead to Rights 2 and whatever the hell that PSP thing was, Namco has finally employed a development house to produce what the gaming community (by which I mean me) has been screaming for—another Jack Slate adventure!
Although I haven't had a ton of game time lately, I took advantage of the extended weekend and spent some time with two download titles, Lit and Flower.
Lit is from Way Fordward (Shantae, Contra 4) and makes its home on the Wii. An intriguing mix of Puzzle and Horror genres, the game’s hook is that touching darkness or shadows is instantly fatal. Naturally, the player must make his way through twenty-five rooms (and five boss battles) by taking advantage of paths and safe zones created by lamps, televisions, broken windows, and so on. My review is in the can already and should be making an appearance soon, but in a nutshell I'd say buy it if the subject matter appeals to you, just be prepared for some frustration due to a few poor design choices.
Whenever I see hot American girls playing or promoting video games on the 'net, I invariably assume it’s some sort of scam. Hot American girls just don’t play video games. Sure, they might know what a video game is (in the same way they know that lesser female creatures actually have to pay for their own drinks), but it’s not from any actual experience. If through some miracle they manage to actually appear holding a controller correctly or answer a "favorite game" question with something other than Pac-Man or a Mario game, you can rest assured it’s because their handlers were on the ball.
Japan, though, that’s a whole different ballgame. When a girl like Battle Royale/Kill Bill’s Chiaki Kuriyama turns up promoting a game, I totally believe she plays games. Maybe it’s just wishful thinking on my part, but I don't think so. I like to think it’s just one more example in the ever-expanding list of reasons why Japanese women are so much cooler than their American counterparts. I mean, aside from Megan Fox, can you think of one other hot American woman who’d spend a night gaming? I could think of dozens of famous Japanese women who would.
Video games are still a relatively young medium, and as such the vocabulary that we've developed to describe them is similarly immature. Nowhere does this seem more apparent to me than in the way the term gameplay is used. Most people who play and read about games probably have the same general sense of what the term means. As I understand it, gameplay refers to the experience of playing or interacting with a game without reference to things like graphics and sound. This seems pretty straight forward. But the more I read and write about games, the more I find the use of this term problematic.
While I never read previews, it's rare that I make it through a week without checking on The Magic Box a few times. As a result, 99 percent of my information about upcoming games from a few isolated screenshots, often blurry scans from Japanese magazines.
Most of the time, I don't draw anything but the broadest conclusions about a game from these pictures, but today I came across shots so bewildering that I found myself compelled to share them with you, the person reading this blog post.
I present Splatterhouse 2009: The Screenshots, and the snarky comments that accompany them.
Oh good, it's a generic monster with grey skin and tubes sticking out of his back. Because that went so famously well in The Suffering, Van Helsing, and Resistance.
Do you like to shoot things? We do! This week the crew engages in vigorous debate over two new run-and-gun games: Little Red Riding Hood's Zombie BBQ and Weapon of Choice. Find out if 2D shooters still have a place in a 3D world.
Plus, the premiere of our new segment "What Do You Think?" (complete with swanky echo effect) where YOU tell US what you think of Fallout 3: Operation Anchorage, and that...unique...control scheme in the Resident Evil 5 demo.
New York Comic Con is in full swing, and I’m still bummed that I’m not there (a golden opportunity to meet Takashi Miike has now passed me by…)
Despite that, I’m still scouring the interweb for any interesting news that happens at the show. The first really cool thing I’ve found is this trailer for the new Splatterhouse game courtesy of GameTrailers.
The game looks pretty impressive—sort of like a horrific God of War. You can see some Prince of Persia-esque platforming sequences in the trailer, as well as a ton of gruesomely imagined brawler-styled melee combat.
I’m optimistic that this game might actually be, you know, good. We’ll know for sure come April 28th, when the game debuts on the PS3 and Xbox 360 and hits retailers nationwide.
Variety is reporting that the video game version of the Saw films isn’t as dead as we thought it was.
Brash Entertainment had been originally handling Jigsaw’s first foray into the digital universe when the company abruptly closed up shop a few months back. The game appeared all but dead at that point, with the rights winding up in Lionsgate’s hands. Things have now changed though, with Lionsgate teaming up with Konami to resurrect the title. The game is still slated for a fall release (keeping it in line to appear around the same time as the sixth film in the franchise).
I wasn’t particularly interested in a Saw game prior to this point (it seems like its ripe with the potential to suck balls), but Konami stepping in gives me a slightly more positive outlook. Konami has a decent track record with horror games (they’re the guys behind Silent Hill and Castlevania) and maybe they can bring some interesting elements to the project. My area of concern, though, remains the fact that the release date is still this fall–meaning they’re probably taking what Brash had already created and just finishing the project as opposed to building a game from the ground up.
I guess we’ll all find out if the game is worth playing before the end of 2009.
I was going to write this week's blog entry about the general topic of "gameplay" and how it's defined (exciting, I know), but instead I've decided to shelve that idea in favor of something much more topical: namely, the new Killzone 2 demo, which I just had the unexpected pleasure of downloading and playing, thanks to some PSN trickery. Here are my initial thoughts.
Yes, the graphics are very good. In fact, these might be the best graphics I've seen in a game. (Before people start bringing up Crysis or whatever other graphics-heavy PC game they like to jerk off to, just bear in mind that I don't play PC games, so that's not what I'm talking about here.) The gritty atmosphere, the wind and dust, the explosions, the sunlight breaking through the hazy sky, all of it looks fantastic. The visuals aren't so much a giant leap above competitors like Gears of War 2 and Call of Duty 4 as they are a small step. But it's definitely a noticeable step.
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