Playing Naughty Dog's Uncharted: Drake's Fortune on PlayStation 3 right now.
I played it for a bit when it first came out, but it rubbed me the wrong way and I tossed it aside. I was quite surprised to have that reaction, really. I was a big Crash Bandicoot fan when ND was still producing it, and had a very good time with the Jak & Daxter series. I expected great things from Uncharted, and at the time I felt like it really didn't deliver. Didn't even bother finishing it.
While skimming through Metacritic the other day I came across the Uncharted breakdown and was a bit surprised to see it that rocked an 88. Now, although I will be the first to admit that my taste doesn't always run parallel to the majority, that number seemed a little high to me, and being the Naughty Dog fan that I am, I felt like I should give it another shot. Maybe I just wasn't in the right frame of mind, or perhaps Saturn was out of alignment, or something. Who knows?
Kotaku is reporting that Electronic Arts' anticipated horror-themed God of War-clone Dante's Inferno is now headed to the PlayStation Portable as well as the PlayStation 3, Xbox 360, and PC.
The title, which finds players guiding their character through a videogame version of the nine circles of Hell, sparked an intense Hollywood bidding war for the film rights before it was even officially announced. Early buzz for the actual game has been largely positive and it's one of numerous titles I'm actually looking forward to trying out in 2010.
So far, there are no details about how the portable version might differ from its bigger brothers, but EA is saying that it will release on the same day as the console titles. Cool news for those who don't have a PS3/Xbox 360/Gaming PC, but I'd have to wonder who would actually want to play it on the PSP if they had the option to play it on a television screen or PC monitor. I guess maybe people who have lives and occasionally leave their house, which disqualifies me completely.
Spent a fun couple of hours playing PomPom's Astro Tripper on the PlayStation 3. A download available for $5, it's a colorful, slightly abstract shooter similar to one of my favorites on 360 Arcade, Mutant Storm Reloaded.
My wife bought me the PlayStation 3 Collector's Edition of Resident Evil 5 on the day it came out. She knew that I hadn't yet decided which system I wanted the game for, and that I might end up trading it out, but she figured it would be a nice surprise to bring it home on release day anyway. The crux of my indecision came down to deciding between better graphics on a crappier system or slightly worse graphics on a more reliable system.
Is the game industry in a state of arrested development? We present our take on Heather Chaplin's incendiary GDC presentation. Plus, the proliferation of co-op, the viability of OnLive, and lessons learned from Leisure Suit Larry. With Chi Kong Lui, Mike Bracken, David Stone, and Tim Spaeth.
The wife and I are doing co-op in Resident Evil 5 right now. Haven't finished it yet, but I'd say that we are at least halfway through, if not a little further.
Gotta say, it's fun enough and a good rental, but I think anyone who complains about the control system is justified and there are a number of other issues that just don't make any sense. For example, you can buy all sorts of guns and life-up items between missions, but not ammo? Instead, it's somehow better to have players breaking barrels (a truly fresh idea, indeed) to find boxes of ammunition scattered throughout tribal huts and swampland?
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