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Emergency Room Sign

If you follow me on Twitter, then you're probably aware that my wife became very ill Sunday and had to be taken to the ER. I know that it's difficult to follow any given story from beginning to end in tweet format, so I just wanted to give a quick update on the whole thing for anyone who was wondering.

Hitman: Absolution Review

Duckwalk Supreme

Hitman: Absolution Screenshot

HIGH A handful of missions have the genuine "Hitman" feel.

LOW The ill-conceived "Shaving Lenny" level.

WTF What numerically-impaired person numbered these chapters?

The Unfinished Swan Review

Splat!

The Unfinished Swan Screenshot

HIGH Ooh, a fish! Ooh, so not a fish!

LOW Fumbling in the darkness of the forest.

WTF A talking hippo?

Extra Credits: Mechanics as Metaphor, Parts 1 & 2

The guys at Extra Credits discuss mechanics as a metaphor or "mechanics with meaning" and for a visual aid, they use an interesting game or non-game called Loneliness. A description wouldn't really do the game justice, but it is well worth your time to try it for yourself considering the game is free.

One of the more interesting things brought up in this two-part series though is the lack of trust game creators show the player. Modern game creators simply do not trust the player to fail, experiment or uncover any meaning (assuming the creators intend for there to be any) while playing. After playing Loneliness you might understand why. It is a pretty gutsy thing to attempt in a free game, imagine how it would be received should you require payment for a similar experience.

Double Dragon Neon Second Opinion

Make Mine a Double

Double Dragon Neon Screenshot

HIGH The sense of style is pitch perfect throughout.

LOW No online co-op.

WTF There's no way in hell that Skullmageddon earned his helicopter pilot's license.

Consoleation: When enthusiasm became exasperation

New Super Mario Bros. U Screenshot

If you knew me back in 2005, I was a lot different. I was genuinely excited about console gaming, as I had been for decades before. I was still a big Sony guy, as I had been since the original PlayStation launched and won me over. I was also getting into the original Xbox, though late. A new generation of consoles was coming, and I was looking forward to it while also enjoying what was currently available. I was alternating my time between the Internet and reading video game magazines to stay as current as I could.

The Walking Dead: Episode Five—No Time Left Review

The End

The Walking Dead: Episode Five—No Time Left Screenshot

HIGH The walkie-talkie resolution wasn't a total disaster.

LOW The conflict in the final scene felt too staged.

WTF Where's the obvious dialogue option in the alley?

Mass Effect 3: Omega Review

Bad Girls

Mass Effect 3: Omega Screenshot

HIGH "Time to find allies... The story of my life."

LOW Coming back to Mass Effect 3 for pre-ending DLC felt more than strange.

WTF Where the hell was Aria's couch?

Your choices don't matter

The Walking Dead: Episode Five—No Time Left Screenshot

World War Z and The Walking Dead take a similar conceptual approach to the zombie apocalypse, but have fundamentally different views on human society. The basically optimistic World War Z suggests that social problems are a surface malady that the zombie apocalypse would strip away, letting the moral strength of mankind ultimately show through triumphantly. The Walking Dead, on the other hand, sees social order and altruism as artifice, a contortion of natural human behavior that falls apart once the zombies consume the social mass that held it in place.

Gamecritics.com Podcast Episode 82: Thanksgiving Giving and Wreck-It Ralph

It's a special 1/5 British edition of the Gamecritics.com podcast. This week we tackle Wreck-It Ralph, Thanksgiving shout outs, and what we've been playing during our long hibernation. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and special guest host Sinan "Redcoat" Kubba.

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