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Metro: Last Light—Faction Review

The Good, the Bad and the Average

Metro: Last Light—Faction Screenshot

HIGH The additional freedom afforded during "Kshatriya."

LOW The restrictive, irritating cadence of "Heavy Squad."

WTF Stare those enemies down? They just beat me to death for trying.

Dragon's Crown, Friday Monsters, Brothers and Saints Row IV

Dragon's Crown Screenshot

First, here's my take on Dragon's Crown for PS3/Vita, which you may have heard about thanks to the brouhaha surrounding the hyper-sexualized art style. Personally, I thought it looked great, although everyone has their own preferences. However, it's an incredible game regardless of what it looks like, and it's probably the best beat-'em-up that's ever been made.

Storm Second Opinion Review

Partly Cloudy, with a Chance of Thunder

Storm Screenshot

HIGH Serene setting and a welcome thematic change. The more complex puzzles actually challenge players to think.

LOW Some levels present no challenge whatsoever. Mechanical precision using imprecise controls is necessary to execute some solutions.

WTF Getting struck by lightning makes a seed jump?

GameCritics.com Podcast Episode 95: Clearing out the Backlog

This week we attempt to scratch the mountain that is the GameCritics.com backlog by getting to some of those titles that we've always wanted to play, but never made the time for. Now, we have made the time, at least for three of the games. The crew dishes on I Am Alive, Sleeping Dogs, and Heavenly Sword, and more, plus a What We've Been Playing roundtable. Featuring Sinan Kubba, Chi Kong Lui, Brad Gallaway, and Richard Naik.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Brothers: A Tale of Two Sons Review

The Incredible Journey

Brothers: A Tale of Two Sons Screenshot

HIGH The final swimming segment is absolute brilliance.

LOW The last scene of the game seems slightly misplayed.

WTF Who keeps cutting all the rope ladders in half?

The Mirage

Remember Me Screenshot

In the wake of Microsoft's unpopular and ultimately reversed turn towards invasive DRM and daily activation requirements, there has been a renewed discussion of the economic challenges of AAA development and the supposed danger that used games posed to the industry. The standard excuse that it's too great a challenge to create games that achieve players' graphical expectations while still selling enough games to be economically viable in the context of a console exclusive has been trotted out, and as usual it is false, or at least lacking in perspective.

Sniper: Ghost Warrior 2 Review

Off Target

Sniper: Ghost Warrior 2 Screenshot

HIGH Nailing a long range shot without gameplay assists.

LOW Feeling like little more than a dancing puppet throughout the game.

WTF Spotters are undoubtedly the real heroes, not snipers.

Deadly Premonition: The Director's Cut Second Opinion

First Glances, Second Chances

Deadly Premonition: The Director's Cut Screenshot

HIGH "Let's re-release Deadly Premonition!"

LOW "Let's add a ridiculous story bit that confuses Joe Gamer even more!"

WTF "Let's charge for DLC when the game is almost exactly the same!"

Storm Review

Putting Down Roots

Storm Screenshot

HIGH The soothing, low tension early stages.

LOW When the physics don't work as advertised, leading to multiple stage retries.

WTF There's no rewind feature to undo minor mistakes?

Dragon's Crown Review

Finally!

Dragon's Crown Screenshot

HIGH The Amazon's jumping animation.

LOW The incredibly finicky "shield" sidequest in the Wizard's Tower.

WTF None of the playable male characters show an inch of skin. (And the Dwarf's chest hidden underneath all that beard doesn't count!)

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