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No sequel for Indigo Prophecy

Indigo Prophecy Screenshot

Those of us that were looking for some real closure to Indigo Prophecy (Fahrenheit)—the ending didn't live up to expectations—will have to put our hope to rest. While publishers have approached David Cage, co-founder of Quantic Dream, about publishing a sequel—something I find really hard to believe—Cage himself has no interest in going back to that well.

Maybe it's for the best. That leaves him all the time in the world to focus on Heavy Rain. All accounts point to Heavy Rain as a worthy, spiritual successor.

Video: "Project Trico" offers glimpses of PlayStation 3 game?

Could this be the long rumored, and eagerly anticipated "sequel" to the adventure series (ICO and Shadow of the Colossus) that first appeared on the PlayStation 2?

"Project Trico" is purported to be an test footage of the PlayStation 3 follow-up to the two games. It does look early, but shows glimpses of what you might expect from the creators of ICO and Shadow of the Colossus. Here's hoping that a real game is in the works and something will make an appearance at E3.

Valkyria Chronicles: Enter the Edy Detachment! Review

Ragtag misfits firing guns in the woods

Valkyria Chronicles Screenshot

HIGH It's great to see more from characters who didn't get enough screen time.

LOW $5 seems a little high for one brief mission.

WTF Edy's the star of this DLC? Who liked her in the first place?

Trino, Valkyria Chronicles, Bikinis and Raiho

In between projects at the moment, I spent most of my game time today (which was not much) checking out the various Community games I've downloaded over the last few weeks.

Every Wednesday when I check out the new stuff on Live, I make a point of looking at the new Community offerings and queue up the trials for a day just like today when I want to play something, but I'm not quite ready to commit to something substantial. Anyway, I think I tried something like ten or twelve different titles, and only one of them was worth a damn.

Called Trino, you take on the role of a small, aquatic-looking life form that creates triangles in space. The point of it is to trap enemy creatures within the triangles to earn power ups and move on. It's sort of half-puzzle, half-action, and it has a very polished and "complete" feeling to it. I didn't spend a lot of time on it, but I paid for the download happily and I'll be getting to it in short order.

Grapple Buggy, Red Faction: Guerrilla, Ultor Exposed... and Tera Patrick!

Anyone who reads this blog knows that I have a great appreciation for indie games. Small, interesting, and innovative are things that I can appreciate, so today I've got some scoop on an upcoming title that should be worth keeping an eye on: Grapple Buggy, coming from Nathan Fouts over at Mommy's Best Games.

The Horror Geek presents: More proof that Dead Space 2 is in development

dead-space-1

It's not really all that shocking to learn that things seem to be moving along on the as yet still unannounced sequel to Electronic Arts' survival-horror-in-outer-space game Dead Space, because EA hasn't exactly been all cloak and dagger about the title's existence. Producers hinted at it right after the first game debuted, and now we have yet another piece of confirmation—a listing on a LinkedIn profile (I love game reporting…where huge news scoops come from reading people's social networking mumbo jumbo…)

The page in question belongs to Pratik Patel (and it's now gone—but this is the internet, where nothing is truly gone for forever…) an EA engineer. Essentially, he updated his profile information to include the fact that he's now a Technical/Development director on Dead Space 2. This pretty much confirms what we all already knew—that Dead Space 2 will happen at some point in the not too distant future (I'm guessing E3 sees the official announcement). Big shocker—EA making a sequel? Who'd have guessed.

No details on the game at this point, but here's to hoping it's not a Wii-esque on-rails shooter.

Getting in some gaming around child birth

Although I'm not up to full speed, here are some tidbits to tide regular Coffeecola readers over until the next update…

Bayonetta. I get that the main character is a witch who has guns on her shoes, but it's a little impossible not to think that this is a recycled Devil May Cry with a gender switch and a storyline that seems to have a little bit of absurdity to it. Call me crazy, but after watching the storyline trailer available now, I couldn't help but sense echoes of God Hand. Anyone agree?

No more waggle, please

Mock-up of PlayStation 3 Motion Controller

Scanning Twitter today, it occurred to me that if all the Pre-E3 rumors about Microsoft and Sony developing motion controllers/devices turn out to be true, then it'll be a massive case of misguidedly missing the point in both instances.

If these whisperings do pan out, it seems obvious that the only reason they'd be pursuing such technology is a direct result of the massive retail success of the Wii as a console. However, I think that trying to emulate such success is impossible—In my view, the Wii sold such absurd numbers of units based on three factors: the novelty of the motion controls, being the cheapest console out of the current three, and being able to leverage both of those qualities (in addition to the Nintendo name) into a fearsome "cool factor". The thought that adding motion controls to the existing consoles might be enough to translate into attracting new "Wii" players is absurd.

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