By Daniel Weissenberger on September 24, 2009 - 12:38pm.
No laughing matter
HIGH The Cloud Sephiroh fight.
LOW The rest of the game.
WTF Doing a William Shatner impression does not count as a "joke".
By Brad Gallaway on September 22, 2009 - 11:44pm.
At the most recent PAX show, I was fortunate enough to spend a bit of time with a game I had been greatly anticipating: Dark Void from Washington's own Airtight Games.
Produced in conjunction with Capcom, Dark Void is an adventure game featuring aliens and jetpacks inside the Bermuda triangle. With tight transitions between air and land on top of clever vertical combat, this title is definitely one to watch—it also doesn't hurt that the people behind it are some of the same folks who worked on one of my favorite Xbox titles, Crimson Skies.
Airtight Games' president and creative director Jim Deal was kind enough to spend a few moments talking with me about this upcoming title and I'm quite glad to share what he had to say.
By Brad Gallaway on September 20, 2009 - 11:53pm.
I had to put Demon's Souls aside for while to cover a couple of must-review titles, but I decided that I was going to take a break from reviewing for the weekend and just play for fun. Popping it back in my PS3, I was instantly sucked back in. Taking that short time away, I had forgotten how ridiculously awesome it is. The atmosphere, the feeling of exploration… everything. I totally love this game. That's not to say the game is flawless, though—it suffers from the same issue so common to many RPGs in that the developers want you to choose the type of character you play before you really know what your preferred play style will be.
By Mike Bracken on September 18, 2009 - 6:28am.
Konami’s announced the official release date for their downloadable zombie slaughterfest, Zombie Apocalypse. Anyone with a hankering for killing hordes of the walking dead will want to mark September 23rd and 24th down on their calendars. Xbox 360 owners will be able to download the title one day earlier than their PS3-owning brethren for some reason. When I last saw the game, it looked a lot like Smash TV with zombies. Since I happen to love Smash TV, this got me very excited.
By Trent Fingland on September 17, 2009 - 10:40am.
He's not angry, just misunderstood
HIGH Hanging motionless for a split second a hundred feet in the air above a boss before crashing down on it bionic fist first.
LOW Fumbling ineptly with certain biomech enemies for a large amount of time before discovering their weakness.
WTF When replaying certain sections, the in-game chatter is sometimes replaced with more profane versions of the same sentence.
By Richard Naik on September 16, 2009 - 8:30am.
Disclosure: This post has nothing to do with gender, sexism, or the like.
Playing inFamous made me think of other games that I've played where I have the ability to make choices that effect the story or other parts of the game—to be "good" or "evil" so to speak. And after some thought on the subject, I discovered I was hungry and made a sandwich. After that, games such as Knights of the Old Republic, Mass Effect, BioShock, Morrowind/Oblivion, and Fallout 3 came to mind. The question that I pose is this—what makes a good way to allow the player to "choose" their path while not pandering to ideological extremes and still providing an engrossing experience? Ideally I would be able to chose virtually any action I wanted, and have the game respond accordingly regardless of what I chose. Is this even possible? Or has it been done already?
By Tera Kirk on September 16, 2009 - 5:10am.
Transcript of GameCritics.com Podcast Episode 21: Jenova Chen of thatgamecompany
By Brad Gallaway on September 12, 2009 - 9:55pm.
Apologies to all my readers. I completely forgot to post a message here to let everyone know that I would be skipping updates for a few days due to my wife and I moving to a new place. My computer has been in a crate since I posted the last update about PAX Day Two, and with all of the hubbub and box-lifting, it didn't even occur to me that I had forgotten to say something until this afternoon. If you've been checking in and wondering WTF was going on, wonder no longer.
Anyway, although I haven't quite gotten my office space properly set up, the blogging will commence... Now!!
By Brad Gallaway on September 12, 2009 - 2:13pm.
The fruition of a dream three generations old
HIGH Incredibly immersive sense of true role-playing.
LOW Might be intimidating to newer, less experienced players.
WTF Why is pausing not an option in the offline mode?
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