We continue debunking The Myths of Game Criticism in the second half of our two-part series. Do we live in constant fear of Twitter putting us out of business? Are games so spectacular now that the average score really is 8 out of 10? Do publishers send strike teams to our homes and force us to change scores? We set the record straight. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Five Point Scale" Spaeth.
So, now that it's here I've been able to log some hours with it and at this point all I'll say is that despite some of the big talk BioWare was putting out, Dragon Age = KOTOR/Jade Empire/Mass Effect in a Medieval-ish/Lord of the Rings skin. Frankly, it's the same game they've put out a couple times now, so everyone's mileage may vary. In my case, this is one of my favorite game types and BioWare does them best, so I'm digging it. However, I'm under no illusions that the game pushes any boundaries or explores new territory. This is firmly-established boilerplate.
Playing Marvel Ultimate Alliance 2 with the wife right now, doing co-op throughout the entire campaign. I didn't expect much more than a complete rehash of the first game, but I have to admit I'm a little surprised at how lackluster it feels. It's basically there, but needs more polish to really make it pop. We've stumbled across more than a handful of bugs and glitches which always detracts from the experience, and parts of the game just don't feel very well-thought-out. The boss fight with Yellowjacket was a complete mess, and it really drives me up the wall the way the game is so capricious with the team you’ve selected.
This week we challenge commonly held assumptions about criticism, writers, review scores, finishing games and much more. So much more, in fact, we had to split the episode in half. Plus, if you're a Borderlands fan, get ready to hate us. Our quick hit is less than flattering. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
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