For people who haven't played it yet or might not really care: It's a fantastic, superbly-designed game that has officially knocked my socks off. One of the best PS3 titles available, and at this point, my Game of the Year.
For those who have played it or who do care: My character was a level 80 Temple Knight focusing on Attack and Defense for melee combat. My endgame weapons were a +7 Halberd, a +4 Dragon Sword, and a Lava Bow. All told, it took me about 35 hours, give or take. Too bad there wasn't a death counter, I would've been curious to see how many times I was revived.
My 360 RROD'd yesterday, bringing my grand total to three Microsoft console deaths. Even the PS1 (known for its failures in the early models) never died as often as the 360, making it the most fail-prone console in history. I mean, going through four units in one generation? Come on. The result? No 360 titles for my son while he's here and my review schedule just went out the window.
With Demon's Souls nearing release, it's all things Atlus! We welcome Atlus USA's Manager of PR Aram Jabbari to the show. Localization strategies, digital distribution, aggregate sites, and much more are covered, and we take our best shot at getting you some Persona scoop! The back half of the show brings some of the most in-depth Demon's Souls discussion around. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Tim Spaeth" Spaeth.
The impending October 6 launch date of Demon’s Souls is nearly upon us, but the good people at Atlus sent along a message that they wanted me to share—As a heads-up to everyone who intends to purchase the game, if you somehow manage to secure a copy before the official release, be aware that the US servers WILL NOT BE ACTIVE until October 6.
It seems fairly common for certain brick-and-mortar stores to get a jump on their competitors by breaking street dates, but in the case of Demon’s Souls, there's really no purpose to getting a copy before everyone else. In addition to having other real-life players join your game (as blue or black phantoms) the servers are required to take advantage of the "blood stain" replays that show you where other real players have died, as well as the message system which allows players to etch helpful hints and bits of information for others in the same level.
Over 30 hours into Demon’s Souls and 2/5 of the worlds completely cleared… suffice it to say that this game is having no difficulty whatsoever keeping my attention, and I continue to be impressed with the levels, the design, the extra elements, the hidden stuff—pretty much everything. It's also worth noting that this game, pound for pound, has more genuine OMFG moments than anything else I've played in recent memory.
A while ago, my review of the recently-released MMO FPS Section 8 went live. To my surprise, I actually ended up having a very enjoyable time with it, despite not being a fan of the genre.
Although the servers have been full of players every time I've gone online, I don't get the sense that there is a very high level of awareness of this title in the games community—especially in the wake of another recently-released steamroller of an FPS that's had everyone buzzing over the last week. So, as my way of saying "thanks" for making my time reviewing the title worthwhile, I decided to do a follow-up interview as my small effort to help raise Section 8's profile.
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