By Brad Gallaway on December 19, 2009 - 12:11pm.
Going with the Flows
HIGH Neutralizing a pool of lava with one well-placed shot
LOW The ship can take hardly any damage at all.
WTF Why is collecting diamonds so important on a rescue mission?
By Guest Critic on December 17, 2009 - 9:28am.
Can a Video Game be a B-Movie, and Does this Present any Problems?
HIGH Watching Uncharted the movie, I mean game, unfold.
LOW Actually playing the game.
WTF There is absolutely no need to figure out what to do on your own, eventually the game will tell you.
By Sparky Clarkson on December 16, 2009 - 10:03am.
It had the Chrome but Not the Polish
HIGH Crashing a flaming zeppelin into the enemy stage at the end of a long battle.
LOW The aforementioned long battle.
WTF Pardon me, but I think about a third of the story has gone missing.
By Brad Gallaway on December 16, 2009 - 7:23am.
After completing Brütal Legend, there were several pictures of the development team on screen as the credits rolled. The people on view all looked like nice, upstanding, hard-working citizens of the game dev community. As these snapshots appeared, I felt an intense wave of something approximating some kind of bizarre guilt because actually having faces attached to the game made Brütal Legend's failure somehow more tangible. More terrible.
50% (271 votes)
25% (135 votes)
About the same.
25% (133 votes)
Total votes: 539
By Brad Gallaway on December 14, 2009 - 12:09am.
Tim Schafer is a brilliant guy and I have tons of respect for him, but he's just been off lately. I don't care what anybody says, Psychonauts was a big bag of fail to me, and although Brütal Legend is better, it's still not anywhere near what it could've been. In fact, I'm not even really sure what it is.
By Richard Naik on December 13, 2009 - 2:16pm.
HIGH This is a very serious breach of protocol, but I have two: 1) Watching my companions change from fantasy archetypes into actual characters. 2) Glyph of Repulsion + Inferno + a doorway = awesome.
LOW The sheer amount of useless crap that I'm presented with while looting. (NOTE: This has been relieved somewhat by a recent update.)
By Brandon Erickson on December 12, 2009 - 1:41pm.
Rather than do one big top ten list, I thought I'd instead break things up into two separate top five lists (with a few honorable mentions thrown in): my favorite games of 2009, and my favorite games from prior years that I played for the first time in 2009. This seems like a good compromise, since I haven't come close to exhaustively playing all the "big" releases this year, and therefore any best of list from me would be loaded with caveats and qualifiers. In addition, many of my most memorable gaming experiences this year came from older titles, and I think that needs to be acknowledged.
By Brad Gallaway on December 12, 2009 - 11:05am.
Getting close to wrapping up my second time through Mass Effect, and since I almost never replay games, it's been an interesting experience. A friend asked me today how it was going through again, and to be perfectly honest, it wasn't nearly as fun as it was the first time. Don't get me wrong—I'm not saying that there's anything the matter with the game itself, it's more about the kind of player that I am.
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