So, now that it's here I've been able to log some hours with it and at this point all I'll say is that despite some of the big talk BioWare was putting out, Dragon Age = KOTOR/Jade Empire/Mass Effect in a Medieval-ish/Lord of the Rings skin. Frankly, it's the same game they've put out a couple times now, so everyone's mileage may vary. In my case, this is one of my favorite game types and BioWare does them best, so I'm digging it. However, I'm under no illusions that the game pushes any boundaries or explores new territory. This is firmly-established boilerplate.
Playing Marvel Ultimate Alliance 2 with the wife right now, doing co-op throughout the entire campaign. I didn't expect much more than a complete rehash of the first game, but I have to admit I'm a little surprised at how lackluster it feels. It's basically there, but needs more polish to really make it pop. We've stumbled across more than a handful of bugs and glitches which always detracts from the experience, and parts of the game just don't feel very well-thought-out. The boss fight with Yellowjacket was a complete mess, and it really drives me up the wall the way the game is so capricious with the team you’ve selected.
This week we challenge commonly held assumptions about criticism, writers, review scores, finishing games and much more. So much more, in fact, we had to split the episode in half. Plus, if you're a Borderlands fan, get ready to hate us. Our quick hit is less than flattering. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
The Brainy Gamer blog featured a terrific post today directed at Infinity Ward's questionable "FAGS" advertising campaign, in which Phillies pitcher Cole Hamels decries grenade spam. It's covert advertising for Modern Warfare 2, of course, although the acronym with which said message is provided is obviously the source of the most worry.
So the word is basically out, and the level that has been causing all the commotion has been revealed to be used as a scene-setting device—basically establishing some context for the player's actions in the rest of the game. That was pretty much what I expected, but… it was also relayed that wherever this scene appears in the final retail version, it will be preceded by a warning about "graphic content" and the option to simply skip it and jump right into the part where the player goes back to being a "good guy".
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