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The Horror Geek presents: Dante's Inferno developer diary: Anger

Electronic Arts' been cool enough to share another new Developer Diary for their forthcoming action game Dante's Inferno. This one is entitled "Anger", and as you might have guessed, it's all about how Dante will bring the pain to Hell's minions.

I'll let the clip speak for itself, but the crew behind the game spends roughly five minutes talking about Dante's Death Scythe melee weapon, how they came to choose it over a more traditional sword, and the benefits of the Cross magic combat system. Interspersed with that is a lot of gameplay footage to whet your appetite.

Wet Review

No, I Haven't Heard Of Substance. Why?

Wet Screenshot

HIGH Sliding into a wallrun into a dive and scoring five headshots in the process is as cool to watch and perform as it sounds.

LOW "Learning" how to use a shotgun for the third time.

WTF Seriously? You put the plot twist in the manual?

Wet

Game Description: Rubi is a problem fixer. She fixes problems. She's good at it. But when she agrees to fix a wealthy man's problem by finding and bringing back his wayward son, she thinks it's all going to be cut and dry. She thought wrong. The job wasn't so simple. And the man who hired her isn't who he appears to be. Now Rubi's on the run, needing to find the man who left her for dead, leaving a massive body count in her wake. Double-crosses. Enemies. Allies. Guns. Swords. Drugs. Old books. In an adventure that spans three continents, two warring factions, and one very agitated problem fixer, WET keeps the adrenaline pumping from start to finish.

Fat Princess Review

Empty calories

Fat Princess Art

HIGH Holding both princesses for the last few seconds while the entire enemy team is running wild in the castle.

LOW The sudden realization that almost every match plays out the same way.

WTF The sudden realization that almost every match plays out the same way.

Shatter Second Opinion

A summer blockbuster in more ways than one

Shatter Screenshot

HIGH It was a feast for the eyes and ears all the way to the end.

LOW When it's over, it's really over.

WTF The "storyline" piqued my curiosity more than it probably should have.

Demon's Souls... complete!

Demon's Souls Screenshot

For people who haven't played it yet or might not really care: It's a fantastic, superbly-designed game that has officially knocked my socks off. One of the best PS3 titles available, and at this point, my Game of the Year.

For those who have played it or who do care: My character was a level 80 Temple Knight focusing on Attack and Defense for melee combat. My endgame weapons were a +7 Halberd, a +4 Dragon Sword, and a Lava Bow. All told, it took me about 35 hours, give or take. Too bad there wasn't a death counter, I would've been curious to see how many times I was revived.

Going on my 4th Xbox 360!—oh, and more Demon's Souls

Xbox 360 Red Ring of Death (RROD)

My 360 RROD'd yesterday, bringing my grand total to three Microsoft console deaths. Even the PS1 (known for its failures in the early models) never died as often as the 360, making it the most fail-prone console in history. I mean, going through four units in one generation? Come on. The result? No 360 titles for my son while he's here and my review schedule just went out the window.

GameCritics.com Podcast Episode 23 Transcript

Transcript of GameCritics.com Podcast Episode 23: Aram Jabbari of Atlus on the Business of Localization, Ratings PR and Demon's Souls

GameCritics.com Podcast Episode 23: Aram Jabbari of Atlus on the Business of Localization, Ratings PR and Demon's Souls

With Demon's Souls nearing release, it's all things Atlus! We welcome Atlus USA's Manager of PR Aram Jabbari to the show. Localization strategies, digital distribution, aggregate sites, and much more are covered, and we take our best shot at getting you some Persona scoop! The back half of the show brings some of the most in-depth Demon's Souls discussion around. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Tim Spaeth" Spaeth.

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