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The Testament of Sherlock Holmes Second Opinion

Alimentary, My Dear Watson

The Testament of Sherlock Holmes Screenshot

HIGH "You control Sherlock Holmes."

LOW The terrible frame story populated by hideous children.

WTF You control... a dog?

Titan Books knocks it out of the park with Assassin's Creed III and Halo 4 Art Books

The Art of Assassin's Creed III

British publisher Titan Books has decided to celebrate the gorgeous artwork that provides the basis for our favorite digital adventures in two new books: The Art of Assassin's Creed III and Awakening: The Art of Halo 4. If you've got a finicky game-lover on your holiday shopping list, both of these books could make fantastic presents.

Interview with Might & Delight Art Director, Jakob Tuchten

Pid Screenshot

Before reviewing the new puzzle-platformer Pid, I had an opportunity to talk with Jakob Tuchten, Might & Delight's art director. If you're curious about hearing more on the next game from the studio that released the excellent Bionic Commando: Rearmed, this is the place to be.

Guardians of Middle-earth Review

Middle-earth Online Battle Arena

Guardians of Middle-earth Screenshot

HIGH Mastering Legolas' abilities to finally get that first player kill.

LOW Getting ambushed and destroyed before I knew what hit me.

WTF Gollum killed me? Gollum?!

Extra Credits: Spec Ops: The Line, Parts 1 & 2

We're still playing catch-up on the latest videos from our friends at Extra Credits, but thanks to their fondness for two-parters we'll be caught up in no time. This two-part presentation is about the often maligned and often underappreciated Spec Ops: The Line. It's an interesting listen given how much the Extra Credits crew seems to have really bought in to what Yager was selling.

[Contains spoilers for the game]

Source: Extra Credits on Blip

Assassin's Creed III Review

Everything is True. Nothing is Permitted.

Assassin's Creed III Screenshot

HIGH Swimming around a pier, climbing a ship, and using a rope dart to hang a target from a yardarm.

LOW As I walk past two men on a bench, I get notified that I have my first pursuer. The whisper noise starts just as one of them gets up and stabs me for 700 points.

WTF Approaching a fort, I found I could no longer hide in shrubs even though I wasn't observed. When I reached the captain, I found only an indicator hanging in the air, without a body to stab beneath it.

My wife, my life... and games

Emergency Room Sign

If you follow me on Twitter, then you're probably aware that my wife became very ill Sunday and had to be taken to the ER. I know that it's difficult to follow any given story from beginning to end in tweet format, so I just wanted to give a quick update on the whole thing for anyone who was wondering.

Hitman: Absolution Review

Duckwalk Supreme

Hitman: Absolution Screenshot

HIGH A handful of missions have the genuine "Hitman" feel.

LOW The ill-conceived "Shaving Lenny" level.

WTF What numerically-impaired person numbered these chapters?

The Unfinished Swan Review

Splat!

The Unfinished Swan Screenshot

HIGH Ooh, a fish! Ooh, so not a fish!

LOW Fumbling in the darkness of the forest.

WTF A talking hippo?

Extra Credits: Mechanics as Metaphor, Parts 1 & 2

The guys at Extra Credits discuss mechanics as a metaphor or "mechanics with meaning" and for a visual aid, they use an interesting game or non-game called Loneliness. A description wouldn't really do the game justice, but it is well worth your time to try it for yourself considering the game is free.

One of the more interesting things brought up in this two-part series though is the lack of trust game creators show the player. Modern game creators simply do not trust the player to fail, experiment or uncover any meaning (assuming the creators intend for there to be any) while playing. After playing Loneliness you might understand why. It is a pretty gutsy thing to attempt in a free game, imagine how it would be received should you require payment for a similar experience.

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