By Sinan Kubba on May 23, 2013 - 2:05pm.
It's the end of a generation, and the GC crew takes a look back at the era that was. We throw out our Most Overrated and Underappreciated games of the past gen, and somehow we were all still on speaking terms afterwards. Also, some bonus talk on the magic of Pokémon. With Sinan Kubba, Chi Kong Lui, Brad Gallaway, Mike "I Hate You All" Bracken, and Richard Naik.
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By Christopher Floyd on May 20, 2013 - 7:50pm.
At E3 2011, as part of the Electronic Arts press conference, Insomniac Games announced Overstrike—a campy, over-the-top cooperative shooter. Around a year later, the game had received a facelift and a new name: Fuse. I spoke to Insomniac Games' CEO Ted Price about rebranding, multi-platform development, and what it is like to launch a brand-new franchise at the end of a console cycle.
By Sparky Clarkson on May 20, 2013 - 7:35pm.
BioShock Infinite is a violent game, and it has to be. That's a contrast to BioShock, an equally violent game where combat conveyed nothing about its main character and had little to do with the game's themes other than spurring the player to engage in its various economies. Any stimulus—using plasmids to solve environmental puzzles, for instance—would have sufficed. That's not so in Columbia. Violence is essential to who Booker DeWitt is, and what Columbia is. Their story cannot be told without it.
By Peter Skerritt on May 20, 2013 - 6:10pm.
It's understandable to want to jump to conclusions based on Mr. Kato's statement above. Does this mean that Sony would dare to repeat its $600 miscalculation from 2006? Could this mean higher costs than expected at retail and potentially put off consumers? Does this open the door for Microsoft to undercut Sony out of the gate?
By Peter Skerritt on May 18, 2013 - 1:41am.
Speaking candidly, I don't believe that anyone was ready for the numbers that we saw from NPD for the month of April... regardless of whether you're an armchair analyst like myself or whether you're a top-line professional in this business. Hardware sales numbers, in particular, were just painful to digest. It wasn't a total collapse, but when you drop by more than 40% from the past year—and when that April's comp targets weren't crazy to begin with—it just looks awful.
By Peter Skerritt on May 16, 2013 - 9:44am.
In advance of this afternoon's release of NPD retail video game sales data for April, I wanted to compare my range projections with those of Michael Pachter from Wedbush Securities.
By Peter Skerritt on May 15, 2013 - 1:31pm.
NPD sales data for April is set to arrive tomorrow (May 16th). I don't expect many surprises nor many changes to the status quo when it comes to hardware sales rankings for the month.
By Guest Critic on May 15, 2013 - 12:59pm.
More Like Crysis 2.5
HIGH Finely tuned predatory gameplay. Also, silenced shotguns.
LOW The abysmal final boss fight.
WTF The explanation for how Prophet's back in the saddle is ridiculous.
By Dale Weir on May 15, 2013 - 12:47pm.
Extra Credits looks at employing scale (i.e. more enemies) and tone to break up gameplay and maintain a player's interest level. Extra Credits' example of a game that got this right was Call of Duty: Modern Warfare—who knew that Call of Duty could be the game to actually teach us something?
By Brad Gallaway on May 14, 2013 - 1:57pm.
I've heard absolutely no one talking about Black Rock Shooter: The Game, but it was just released by NIS America and it's currently available on the PSN store for $20. (Designed for PSP, but compatible with Vita.) I just completed it yesterday, and I have to say, I had an absolute blast with it. It's a very small, focused game that feels perfect for playing on the go, and there are a lot of very smart design decisions on display.
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