Our three Heavy Rain critics join Tim for a post-mortem on the game. We don't talk much about the story. Instead we focus on the game's emotional resonance (or lack thereof), its "fail-less" structure, the effectiveness of its quicktime events, and its possible legacy in the annals of videogame history. Also, somehow, we mention Shenmue about 20 times. Featuring Richard "Really" Naik, Trent Fingland, Dan Weissenberger, Tim Spaeth, and a cat hair mustache.
On April 8, Sony hosted an event in Seattle's Capitol Hill neighborhood in honor of the new PlayStation 3 Move controller and its games. I was fortunate enough to attend the event with a number of other local press folks and snapped a few pictures in between scarfing hors d'oeuvres.
To start with, Dragon Age: Origins — Awakening was a pretty chunky amount of content for something called an "expansion". It may sound odd, but after going through it I kind of felt as though it might have worked better if it had been split up into its three main component parts and doled out one at a time, similar to the way Fallout 3 handled its five add-ons.
Did you miss us? We missed you. After a tearful reunion, Brad tells us about his trip to see Lost Planet 2, Mike offers his unique take on Final Fantasy XIII (finally!), and we examine the challenges faced by decades-old franchises. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Tim Spaeth, and Tingle.
With the advent of online connectivity for consoles, developers and publishers alike have been exploring new opportunities for new creative and financial endeavors. While some people may have initially had doubts about the viability of Downloaded Content (DLC), it's become quite clear that this new business/development model has been wildly successful. Without question, all sides agree that DLC is here to stay. However, proper utilization of DLC is still in its infancy, and has much potential for going astray.
For those who may not remember (or for those who missed it the first time… Afrika had ZERO presence) the player takes on the role of a photographer in a relatively unexplored region of Africa. After setting up base camp, requests come in via PC for things like "head-on shot of a zebra" or "monkey in a tree" and so on. At that point, it's up to the player to drive out into the savanna and get the required shots.
So, Capcom was gracious enough to invite me in to get a sneak peek of Lost Planet 2's multiplayer the other day. I'd never been to Capcom before and there were a ton of great review/journo people as well, so it was truly a double treat to attend the event.
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