For October, G4 hosted its very first "Epictober Film Festival". This festival afforded G4tv.com's Creative Director Joe Lynch the opportunity to work with three talented directors to create three unique and inventive video game-inspired horror films. The first film of the festival was Sam Balcomb's The Hunt, the second was Drew Daywalt's Kart Driver and the third was Gregg Bishop's The Birds of Anger.
The third Sigma Stage is essentially a big boss rush. I have to face the five remaining Mavericks plus the stage boss, D-Rex. While it isn't that bad if you use the Maverick weapons, this stage can be hell if you're doing a buster only run, especially since you have to deal with both Sting Chameleon and Armored Armadillo again.
The next video will be the final stage and ending. Enjoy!
Someday someone is going to post a video of someone actually playingMinecraft and not just recreating games from his or her childhood. That said, this is pretty impressive. It is done is stop motion—the Tetris field is not a real game but footage of a simulated game—and given the sheer effort it would take to pull something like that off, it is worthy of at least a look.
The world of Portal seems to be as compelling a place for movie makers to lose themselves in as it is for gamers. This is the second Portal short film I've seen this year that could only be described as a jaw-dropping accomplishment. The other seems a bit more light-hearted, but both capture Portal superbly. This particular short film is even more extraordinary when you consider how it was made.
The second Sigma stage isn't nearly as difficult as the first, and is actually fairly boring. We've got two more Maverick rematches and a bizarre boss with Rangda Bangda, but other than that there's very little of note. I do go quiet for long stretches of this video as a result, so I apologize for that. Enjoy!
With all the Mavericks down, it's time to venture into the last trials of the game. The first Sigma stage is fairly tough, especially since you have to deal with Bospider at the end. We also witness the first gaming event that ever made me cry. Yes, Zero's death gets overused to the point where it never matters (and honestly the story in these games is nothing to brag about to begin with) but when I first played this game it had a definite impact. Enjoy!
Really, who didn't see this coming? Ubisoft has a richly-deserved reputation for hating on the PC, and From Dust's DRM and terrible port can hardly be a surprise in light of the company's past actions. Ubisoft's upcoming Driver: San Francisco will probably also have this asinine DRM—Ubisoft claims it will not, but a similar claim was made for From Dust.
For the final three Mavericks, we come across two bosses that are not nearly as difficult as their reputation suggests, and my favorite song in the game. Don't fret though, you'll get to see all the Mavericks one more time in the Sigma stages. After that, no more Mavericks. At least until Mega Man X2.
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