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GameCritics.com Podcast Episode 96: The Listener Created Show

This week we put the fate of our show in the hands of our listeners and came up with a bevy of hot topics, from the Xbox 180 to the distinction between AAA and Indie games. Featuring Richard Naik, Brad "Doesn't Know What a Conch Is" Gallaway, Chi Kong "No Menus" Lui, Michael Cunningham, and Ashley King.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Capcom Arcade Cabinet Review

Mainlining Nostalgia

Capcom Arcade Cabinet Screenshot

HIGH Black Tiger.

LOW Trojan.

WTF Who thought it was a good idea to include 3 versions of 1942?

GameCritics.com Podcast Episode 94: GameCritics at the Movies

It's a special summer movie threeway! We chat about the hottest films of recent months, Chi and Tim destroy their friendship, and we come to the inevitable conclusion that Superman is a terrible, terrible superhero. With Richard Naik Chi Kong Lui, and Tim Spaeth.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Coin Opera 2: Poetry in video game form (or vice versa?)

Coin Opera 2: Fulminare's Revenge Image

Video games struggle with transposition. There have been some great games made out of films, but the statement seldom holds the other way round. There are some novelizations based around the more successful sagas, but these rarely reach out to an audience beyond the original fans. Other than that, few books are written which communicate with the gaming world.

Bastion's narrator speaks of next role in Transistor

Transistor (Supergiant Games) Screenshot

Few booths were as busy at PAX (Penny Arcade Expo) East 2013 as that of Supergiant Games. Over the last two years, the Bastion creators have become indie superstars. Despite the circus, I found a few minutes to speak with Logan Cunningham, the voice of old man Rucks from Bastion, on how it feels to reprise his narrative role trapped inside of the eponymous weapon in Bastion's next venture: Transistor.

Extra Credits: Counter Play

Extra Credits discusses the design concept of "Counter Play." The idea here is that in a multiplayer game, there should be interesting abilities or weapons that a player can use on another player that is also interesting for that player on whom the weapon or ability is being used. It's a seemingly simple idea that upon discussion appears to be something the industry hasn't wrapped its head around yet.

State of Play with Brandon Bales: Tommy Refenes of Team Meat

Here's our interview with Tommy Refenes of Team Meat!

In this interview, we discuss everything Super Meat Boy, Tommy's appearance in (the excellent) Indie Game: The Movie, his new game, Mew-Genics, and the act of tessellating someone's face.

Please enjoy this honest, insightful chat with a great developer.

Extra Credits: "My Name Is Ozymandias..."

Points go to the Extra Credits crew (and basically anyone who talks about preserving old, landmark games), but a lot of this just seems "pie in the sky." As mentioned in the video, a lot of the technology that ran and interfaced with these early titles do not even exist any longer. The only solution would be an industry-wide investment, resurrecting arcades, building kiosks, museums, you name it, just so some kid can play Battletech or Space War as was originally intended. When you really think about it, it seems that these treasures are doomed to obscurity.

Invisible indies: David Cage is right

Beyond: Two Souls Screenshot

At the recent DICE conference which just took place in Las Vegas, David Cage gave a speech which outlined nine points supporting his message that "the industry needs to grow up." Predictably, his comments angered many people and I've been seeing comments across the gaming spectrum disagreeing with him or trying to prove him wrong in various ways.

King of Chinatown Review

King of Chinatown Image

King of Chinatown follows professional Street Fighter IV player Justin Wong as he competes both worldwide and in his local Chinatown arcade. In about an hour, the film features Justin and his then-manager Isaiah Triforce Johnson (his actual legal name) attempting to make Justin the best Street Fighter IV player in the world. At the same time, they try elevating Triforce's fighting guild "Empire Arcadia" to the next level.

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