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GameCritics.com Podcast Episode 87: An Important Announcement and Sell Richard a 3DS

In this episode we bid a fond farewell to one of our own, plus everyone tries to talk Richard into buying a 3DS with completely meaningless results. With Richard Naik, Chi Kong Lui, Brad "Sweet Can" Gallaway, Mike Bracken, and Dylan Collins.

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DmC: Devil May Cry—Vergil's Downfall Review

Still a D*ck

DmC: Devil May Cry—Vergil's Downfall Screenshot

HIGH Seeing that Vergil has his own fully-developed skill trees.

LOW Too many of those irritating Wisps.

WTF Why isn't Mission 5 the final mission?

DmC: Devil May Cry—Bloody Palace Review

Dante Must Combat

DmC: Devil May Cry—Bloody Palace Screenshot

HIGH More glorious DmC combat...

LOW ...that takes too long to really get going.

WTF The time required for an entire session is substantial.

Generation why

Killzone: Shadow Fall Screenshot

With buzz building around "inevitable" new console announcements, I started thinking about it and came to a realization: For the first time in over thirty years of playing games, I'm honestly not excited about or even looking forward to the next generation of hardware.

Cognition: Episode One—The Hangman Review

A Fistful of Clichés

Cognition: Episode One—The Hangman Screenshot

HIGH Reconstructing Robert's last memory of his wife.

LOW Every time Rose speaks.

WTF I, an FBI agent, cannot examine evidence at a murder scene because there are too many people around?

Extra Credits: Religion in Games, Parts 1 & 2

The Extra Credits guys and gals certainly aren't afraid to tackle the big topics, even though it can take them a while to get to them. There aren't too many other topics surrounded with more landmines than that of "Religion in Games." And in fairness to crew, a lot was covered in the 12 minutes of video, but it feels like they only brushed the surface (no Christian-based games?). Hopefully, there is another, deeper discussion in the works that covers more of this subject matter.

Extra Credits: Balancing for Skill

This time Extra Credits talks about balancing the powers granted players in a game with the skill level necessary to execute said power. As with a lot of things Extra Credits covers, it's a concept that sounds a lot simpler than it actually is.

Dishonored Third Opinion

Metal Gear Squalid

Dishonored Screenshot

HIGH The final mission in high chaos adds much-needed narrative tension.

LOW The penultimate mission seems to drag on forever.

WTF The "shocking twist" can be seen coming from orbit by a blind man with his eyes closed… Not that having his eyes closed actually matters, what with him being blind and all.

Extra Credits: Combining Genres

Extra Credits takes a brief look at combining genres. They give some pretty nice examples of it working (Puzzle Quest) and examples of it not being such a bright idea. Something to keep in mind as genre blending has been kicked into overdrive over the last few years.

Antichamber Review

The Space is a Lie

Antichamber Screenshot

HIGH Figuring out "Breaking the Arc."

LOW Any time I needed to precisely control the pulling ability.

WTF What is going on with this purple block?

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