By Scott Jones on April 27, 2004 - 11:00pm.
I did a lot of waiting in Hitman: Contracts. I did a lot of walking, too. That's pretty much the whole game—waiting and walking, walking and waiting. Sounds dull when I put it that way, but I'm telling you, never before have these two seemingly banal acts been fraught with so much simmering tension.
Game Description: Hitman: Contracts takes players back into the world of Agent 47, genetically engineered assassin. In this new game, we find him in a hotel room in Paris. Shot up and full of painkillers, he begins hallucinating. As his mind wanders, we'll travel to the missions that left him in this sorry state. Amazing locations, from a realistic slaughterhouse to incredible recreations of Holland, France, China, England & more Incredible all-new graphics and advanced AI pull you into the world of the assassin.
By Guest Critic on April 6, 2004 - 11:00pm.
I was primarily disappointed with Legacy of Kain: Defiance for reasons that Brad lights upon. For me, the game fatally stumbles where it fails to demonstrate any meaningful improvement over its prequels. Despite our general agreement about gameplay however, Brad does gloss over what I felt was a notable triumph—the game's compelling gothic landscape.
By Chi Kong Lui on March 28, 2004 - 12:00am.
If Jedi Knight II: Jedi Outcast is "a beacon of light" as Keith calls it, I don't want to follow. This game should change its subtitle from "Jedi Outcast" to "Faces of Death" because it isn't so much an interactive adventure set in the Star Wars universe as it is the most elaborate and punishing three-dimensional mousetrap ever conceived.
By Thom Moyles on March 17, 2004 - 12:00am.
I'd love to agree with Gene. I'd love to because Beyond Good & Evil has aspects that give it the potential to be a really special videogame. Aspects like characters that have character (rather than some outlined archetype straight from the marketing department), a plotline that could have a lot to say about the ambiguity of moral choices, consistently stunning art direction and a refreshingly simple control scheme.
By Brad Gallaway on March 17, 2004 - 12:00am.
Like Erin, I also spent time with some PC adventure titles during my youth, most notably Space Quest and the infamous Leisure Suit Larry series. 1998's Grim Fandango was a more recent one, and I enjoyed that just as much as the old-schoolers, if not more. So, it comes as no real surprise that I thought Broken Sword: The Sleeping Dragon was a great disc to spend time with. It meets all the genre's quasi-requirements like snappy dialogue and a light tone, presenting a genuinely enjoyable adventure. It may knock twitch gamers unconscious with its lack of combat and relatively slow pace, but this is a kind of game that I don't want to see disappear into the annals of history, mouse or no mouse.
Game Description: In a world on the brink of global conflict, you find yourself back on the front lines of battle. Only this time, you're not here to prevent a war. You're here to start one. Dynamically use your environment as cover hug objects and terrain, popping out to fire from protected positions;Your enemies use all of the same tactics available to you, to take you down.
By Brad Gallaway on March 10, 2004 - 12:00am.
Some games are the bearers of creative brilliance, striving to expand the boundaries of gaming as we know it. The inspired work of inspired people, you can see these titles coming a mile away—and you might not be the same after being exposed to such masterpieces. On the other hand, some games are content to provide thrills and technical experiences without covering much, if any, new ground. These titles are the staples of a videogamer's diet. Safe and familiar, you know what you're getting.
By Brad Gallaway on March 10, 2004 - 12:00am.
According to ESRB
, this game contains: Strong Language, Violence
Game Description: The murder of an underground hacker in Paris is just the beginning of this extraordinary adventure for George Stobbard and Nico Collard in the highly anticipated Broken Sword: The Sleeping Dragon. Powerful seismic events are shaking the world. An Ancient Conspiracy, the Secrets of the Templars, and a fiendish source of pure Evil are responsible. From the jungles of the Congo to the deceptive calm of the English West Country and gothic castles time is running out for the Earth and only George and Nico can save it. An epic narrative from Europe's master interactive storytellers; Stunning graphics delivered by a radical new graphic engine; Wholly intuitive direct control interface fresh gameplay navigation for full control of the character; Movie quality script and voice acting, with facial animation choreography using Virtual Actor Engine.
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