Game Description: Splinter Cell: Pandora Tomorrow takes players back to the shadowy world of Third Echcelon—a special spy unit using high-tech weapons and equipment in defense of their government. Special agent Sam Fisher is waging a one-man war against Indonesian terror networks. He'll travel to far-off corners of the world and try to figure out who can be trusted. This conspiracy-filled story will test your wits and your nerves, by throwing you into the world of international espionage. Unbelievable online gameplay—you'll become a team of Third Echelon agents like Sam, competing against deadly mercenaries, in a series of multiplayer action/shooters!
By Brad Gallaway on April 27, 2004 - 11:00pm.
A huge fan of Agent 47, I found myself nodding in agreement after reading Scott's evaluation. The first time I laid hands on a Hitman game was a genuinely unforgettable experience. Contracts delivers more of the same, which is not a bad thing.
By Scott Jones on April 27, 2004 - 11:00pm.
According to ESRB
, this game contains: Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs
By Scott Jones on April 27, 2004 - 11:00pm.
I did a lot of waiting in Hitman: Contracts. I did a lot of walking, too. That's pretty much the whole game—waiting and walking, walking and waiting. Sounds dull when I put it that way, but I'm telling you, never before have these two seemingly banal acts been fraught with so much simmering tension.
Game Description: Hitman: Contracts takes players back into the world of Agent 47, genetically engineered assassin. In this new game, we find him in a hotel room in Paris. Shot up and full of painkillers, he begins hallucinating. As his mind wanders, we'll travel to the missions that left him in this sorry state. Amazing locations, from a realistic slaughterhouse to incredible recreations of Holland, France, China, England & more Incredible all-new graphics and advanced AI pull you into the world of the assassin.
By Guest Critic on April 6, 2004 - 11:00pm.
I was primarily disappointed with Legacy of Kain: Defiance for reasons that Brad lights upon. For me, the game fatally stumbles where it fails to demonstrate any meaningful improvement over its prequels. Despite our general agreement about gameplay however, Brad does gloss over what I felt was a notable triumph—the game's compelling gothic landscape.
By Chi Kong Lui on March 28, 2004 - 12:00am.
If Jedi Knight II: Jedi Outcast is "a beacon of light" as Keith calls it, I don't want to follow. This game should change its subtitle from "Jedi Outcast" to "Faces of Death" because it isn't so much an interactive adventure set in the Star Wars universe as it is the most elaborate and punishing three-dimensional mousetrap ever conceived.
By Brad Gallaway on March 17, 2004 - 12:00am.
Like Erin, I also spent time with some PC adventure titles during my youth, most notably Space Quest and the infamous Leisure Suit Larry series. 1998's Grim Fandango was a more recent one, and I enjoyed that just as much as the old-schoolers, if not more. So, it comes as no real surprise that I thought Broken Sword: The Sleeping Dragon was a great disc to spend time with. It meets all the genre's quasi-requirements like snappy dialogue and a light tone, presenting a genuinely enjoyable adventure. It may knock twitch gamers unconscious with its lack of combat and relatively slow pace, but this is a kind of game that I don't want to see disappear into the annals of history, mouse or no mouse.
By Thom Moyles on March 17, 2004 - 12:00am.
I'd love to agree with Gene. I'd love to because Beyond Good & Evil has aspects that give it the potential to be a really special videogame. Aspects like characters that have character (rather than some outlined archetype straight from the marketing department), a plotline that could have a lot to say about the ambiguity of moral choices, consistently stunning art direction and a refreshingly simple control scheme.
Game Description: In a world on the brink of global conflict, you find yourself back on the front lines of battle. Only this time, you're not here to prevent a war. You're here to start one. Dynamically use your environment as cover hug objects and terrain, popping out to fire from protected positions;Your enemies use all of the same tactics available to you, to take you down.
Code of Conduct
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.
Please report any offensive posts