By Mike Doolittle on October 31, 2007 - 10:14pm.
was for me a little bit of a letdown. It was an epic game of grand scope with superlative storytelling, and I did think it was one of the best first-person shooters I'd ever played. But I couldn't help but be a bit bothered by the game's stubborn adherence to rather dated genre clichés-one man carrying a small arsenal, breaking open crates to find bullets and medicine, and the contrived placement of various weapons, exploding barrels, and magical crates of infinite ammo.
By Andrew Fletcher on October 25, 2007 - 1:39am.
Shoot two portals onto a flat surface and walk through one to appear out the other. This reasonably straightforward game premise is destined to go down alongside "form horizontal lines to make blocks disappear" and "avoid missing ball for high score" as one of the most deviously, deceptively simple in the medium's history.
By Brad Gallaway on October 17, 2007 - 7:10am.
When I go through a pile of used games, I usually have a pretty good idea of what I'm looking for. I keep tabs on titles that look like solid "maybes"—games that may have a few good points, but are sketchy enough to discourage me from risking $50 buying them new. It's pretty rare that I'll end up bringing something home that I hadn't already targeted as such, but Surreal Software's The Suffering was exactly one such game.
By Brad Gallaway on October 17, 2007 - 6:59am.
It may not bring a lot of new ideas to the table, but there's something to be said for a few hours of ridiculously outrageous action with tongue planted firmly in cheek.
By GC Staff on October 12, 2007 - 6:01pm.
By GC Staff on October 12, 2007 - 5:49pm.
By Andrew Fletcher on October 3, 2007 - 7:27am.
For all its popular appeal, Tomb Raider
was a geekily strict platform game, but one unmatched (arguably to this day) in making your conquests over the land feel real. When you climbed to a great peak using just your hands and the rock around you, you really felt the achievement, the human achievement. Mario offered carefree, balletic fantasy; Lara, with her bone-breaking falls and audible strains of upper-body anguish, kept it very real.
By Andrew Fletcher on October 3, 2007 - 7:21am.
According to ESRB
, this game contains: Violence, Mild Suggestive Themes
Game Description: Tomb Raider: Anniversary retraces Lara Croft's original genre-defining adventure, as she pursues the legendary Scion artifact. New graphics, technology and physics bring Lara's adventure up-to-date and offers gamers a completely new game play experience. Re-imagined, Anniversary delivers a dynamic fluidly and fast Lara Croft, massive environments of stunning visuals, intense combat and game pacing, and an enhanced and clarified original story. Enter into strange, undiscovered lands and solve their deepest, darkest mysteries, open doors to new realms, uncover great rewards and unearth secrets to Lara's past.
By Mike Doolittle on September 26, 2007 - 7:34pm.
When I first started playing Infernal
, I was actually pleasantly surprised. It reminded me of Winback
for the Nintendo 64—frenetic third-person shooting with a basic but effective cover system that adds a bit of flair to the combat.
Code of Conduct
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.
Please report any offensive posts