By Brad Gallaway on April 2, 2009 - 10:15pm.
Don't get me wrong—technology is a wonderful thing. Seriously, I'm not the kind of person who wishes we could go back to the days of listening to the latest pop hits on wax cylinders, or who thinks that microwaves have killed the art of cooking. That said, a person's got his limits and there are definitely some times when things in the tech world just get going too fast.
Of course, I'm talking about all this newfangled "Cloud" stuff that's been going around. For those who may not have heard about it yet (and trust me, I'm sure you will) the gist is that some people have gotten the idea in their heads that the best way to take video games to the next level is to do away with traditional consoles as we know them. No more going down to the store, picking up a disc, popping it in your console of choice and enjoying with a slice of pizza or cold beverage. Instead, games will allegedly be run from a central server and streamed via broadband to a receiver box which will then send that signal to your home TV.
By Tim Spaeth on March 31, 2009 - 9:46pm.
Formally announced at this years Game Developers Conference, OnLive purports to be the first legitimate gaming-on-demand service. Games will be stored and run entirely on mega-powerful servers, and will deliver low latency, high definition video back to your television or PC. Major publishers including Electronic Arts, THQ, Take-Two Interactive, Atari, Epic Games and Ubisoft have agreed to deliver their games through the OnLive network.
We want to know what you think. Is this the future of games distribution, or does it sound too good to be true? Assuming the technology proves viable (and that's a BIG assumption) this could conceivably change the face of the industry, affecting brick-and-mortar stores, game prices, the used games and rental markets—everything.
Leave your thoughts and predictions here, and we'll discuss your comments on the next episode of the GameCritics.com Podcast.
By Tera Kirk on March 31, 2009 - 10:28am.
Many mainstream games are inaccessible to players who use a single button or switch. Game developers can have a hard time adapting their four-, eight-, twelve-button twitch masterpiece to a one-button interface. AIBICOM (asynchronous interpreter of binary commands) is a one-switch interface different from most others; instead of pushing a button to make an application do
something, users only push a button when the program does something they don’t want it to do. With the speed and complex controls AIBICOM makes available to one-switch users, it could be very useful in making games accessible. I’ve written a bit
about AIBICOM before; now let’s talk with Jorge Silva,
the man who designed AIBICOM’s algorithm.
By Brad Gallaway on March 30, 2009 - 3:54pm.
Although the Community Games area on Xbox Live was slow to start, there's no doubt that the content is heating up. More and more titles of notable quality have been surfacing, one of which is the fully 3D Adventure title, Mithra: Episode 1 – The Calling. If you haven't heard of it, don't be surprised… Microsoft's been lacking when it comes to promoting the better selections. However, that's what I'm here for.
By Richard Naik on March 30, 2009 - 7:08am.
"Gettin' good players is easy. Gettin' 'em to play together is the hard part." -Casey Stengel
HIGH The frenzy of a tank battle in versus mode.
LOW When players quit in the middle of a match and I'm forced to deal with the CPU players.
WTF Since when is it healthy to chug an entire bottle of pills?
By Mike Bracken on March 29, 2009 - 8:21pm.
Electronic Arts' Dante's Inferno started a Hollywood bidding war before it was even announced. Now, it's not only being adapted as a live-action film for the big screen, it's getting an animated feature as well. That's pretty impressive for a brand new IP…
Variety is reporting that EA will once again team up with Starz Entertainment (the tandem was responsible for the animated Dead Space spinoff Dead Space: Downfall).
According to the article:
Dante's Inferno will mirror the game's plot and follow Dante's journey through the nine circles of Hell—limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery—in search of his true love, Beatrice.
"The animated feature will be a great companion piece to the game," said Jonathan Knight, executive producer and creative director for Dante's Inferno. "The feature will explore aspects of the poem that the game does not, and will provide more insight into the characters and the unique story adaptation that the game has established."
No word on a release date, but the game isn't expected until next year. When it does hit retailers, it will be distributed through Starz's Anchor Bay imprint.
By Brad Gallaway on March 27, 2009 - 2:45pm.
Think it can't get more oppressively dismal than D.C.? Welcome to Pittsburgh.
HIGH Going to a completely different area of the destroyed nation.
LOW The 100 item collect-a-thon quest is a tedious drag.
WTF It's not clear where your stolen stuff can be retrieved at quest's end.
By Daniel Weissenberger on March 25, 2009 - 1:32pm.
HIGH The Kraken fight is pretty scary.
LOW If I never shoot another black body armour wearing stormtrooper, it'll be too soon.
WTF There are flying babies with razor-sharp fangs and insect wings. If only this monster design had been used in a better game.
Code of Conduct
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.
Please report any offensive posts