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Indigo Prophecy Review

Indigo  Prophecy Screenshot

On page two of the instruction manual, director David Cage states that his dissatisfaction with videogames' emphasis on action and neglect of emotion led him to create Indigo Prophecy. He clearly states that the game's goal is to sacrifice neither the interactivity nor the narrative in an attempt to create an experience that is richer and deeper than "killing monsters in corridors and shooting crates to find ammunition."

Vampire the Masquerade: Bloodlines – Second Opinion

Upon its initial release Vampire - The Masquerade: Bloodlines was such a rushed mess that it put its developer, Troika, out of business. Let me give you a little example to illustrate my point: Its physics engine allowed you to pick up various objects and throw them around. Among these objects were bottles. The problem is, the bottles wouldn't break when they hit the ground.

Dungeon Lords – Review

How on earth could Dungeon Lords not be a bad game? A huge action/adventure game done on the cheap by an independent studio? I wouldn't have to be an especially cynical person to start playing the game with very low expectations. Which made it all the more surprising when I discovered just what a good game Dungeon Lords actually is.

Dungeon Lords – Consumer Guide

According to ESRB, this game contains: Blood, Violence

Dungeon Lords

Game Description: Dungeon Lords is a new breed of epic Fantasy RPG, a unique combination of RPG and Fighter game action in full 3D, featuring a deep storyline shrouded in mystery, surprise, and betrayal. Dungeon Lords is loaded with quests, personal missions, extensive skills and special abilities for customizing your own character hero from a variety of races and multiple class specializations. Journey through an enchanted land of ancient castles, dark forests, and dungeon lairs braving an army of diabolical foes in real-time, action-packed combat to uncover the secrets lying hidden within the depths of an evolving storyline. Dungeon Lords can be played either single-player stand alone, or in multi-player group sessions.

Psychonauts – Second Opinion

You'd be hard-pressed to find anyone who enjoys high concept games more than I do, but regardless of how fancy or sophisticated the idea is, there still needs to be a solid core of enjoyable play behind it. Psychonauts's premise hooked me from the start, and though I have great respect for what creator Tim Schafer has contributed to the world of videogames, I found the "mental spelunking" experience here to be lacking both in terms of plot and content.

Obscure – Review

As a fan of horror films (the intelligent kind, not those that just equate enormity with buckets of tomato-sauce gore) I am often let down by the lack of decent videogames that are actually scary. It seems, the survival horror ilk in particular are not that frightening, usually because they overload the game with slow moving zombies that pose no real threat to a player.

Obscure – Consumer Guide

According to ESRB, this game contains: Blood, Language, Violence

Obscure

Game Description: Obscure takes the survival-horror gaming you love and sets it in a teenage horror film. Tortured screams echo through Leafmore High's deserted corridors. Faceless creatures lurk in the shadows. Five teenagers set out to bring light into the darkness - and experience a night that will scar their souls forever.

Psychonauts – Review

Double Fine's Psychonauts combines psychology and parapsychology: we have personal experience with our own brains 24 hours a day, but a boy with psychic powers and a gateway into people's heads can still prove that the human mind is strange as all get out.

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