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Saints Row 2

Game Description: A worthy successor to Saints Row, the first open-world title on next-generation consoles, Saints Row 2 features all new customization options, including player's: gender, age, voice, crib and gang. In addition, the sandbox just got larger with a totally transformed and expanded city of Stilwater, offering all new locations to explore with new vehicles, including motorcycles, boats, helicopters and planes. Saints Row 2 will be playable online in 2-player co-op through the entire singleplayer campaign or in the all new open-world competitive multiplayer mode never before seen in the genre.

Saints Row 2 Review

New Playa, Same Game

Read review of Saints Row  2

HIGH Jumping out of a plane to discover that there's a minigame associated with the landing.

LOW Finishing a stressful mission only to have my 360 lock up before I had a chance to save.

WTF Not being able to adjust the bust and hip size of female characters.

The Horror Geek presents: Left 4 Dead intro movie

Generally speaking, I'm not a big fan of game previews or watching pre-release footage online. I guess, as a reviewer, I've always felt it was better to come into a game cold and experience it fresh on my first playthrough. Even when I'd attend E3 in years past, I was hesitant to spend too much time playing pre-release builds of games because I didn't want anything to spoil my experience with the full version.

That being said, I've broken my rule (albeit slightly) with Valve's Left 4 Dead. I don't think I've been this excited for a zombie game since Resident Evil 2—so when the intro movie appeared online on Halloween, I fought the urge to watch it. I made it through the weekend before finally caving. So, here it is—a few days late, but still very cool—the opening cinematic for Left 4 Dead.

Start practicing your headshots—the game hits retailers on November 18th.

Interview with World of Goo developer, 2D Boy

So after being completely impressed with WiiWare's World of Goo, I hit up the developers for a brief word. Quite friendly and accommodating, this is what 2D Boy's Kyle Gabler and Ron Carmel had to say...

Line Rider 2: Unbound Review

Drawing a Line is About as Fun as it Sounds

Line Rider 2: Unbound Artwork

HIGH The aesthetic and core concept are pretty adorable.

LOW The difficulty of later levels is ridiculous.

WTF In a game all about drawing lines, why is it so hard to connect or erase them?

Line Rider 2: Unbound

Game Description: In Line Rider, the sled-stealing scumbag Chaz is up to no good and only you, as the clever and cunning Bosh, can defeat him. For Bosh to save his true love Bailey, players must solve over 40 mind-bending puzzles created by the #1 Line Rider player in the world, TechDawg.

ZAC: A web browser for autistic children

John LeSieur's six-year-old grandson Zackary was overwhelmed by computers: too many options, too many colors, too much stuff in general to keep track of. Zachary has autism, and LeSieur tried to find a web browser that would be less confusing. When he couldn't find such a browser for Zackary, he made one.

Could force feedback joysticks help disabled gamers?

Via Second Life for the Visually Impaired

The Novint Falcon may look like a space helmet with a robot arm sticking out of it, but it's really a kind of joystick that lets players "feel" the games they're playing: "When you hold the Falcon’s detachable Grip and move your cursor to interact with a virtual object, environment, or character, motors in the device turn on and are updated approximately 1000 times a second, letting you feel texture, shape, weight, dimension, and dynamics."

Anyone who's played Nintendo 64 games with the Rumble Pack or turned on the rumble feature in their PS2 DualShock controller has some idea of how force-feedback or haptic technology can influence gaming, but the Falcon takes this technology to a whole new level:

Hold the Falcon's interchangeable Grip and feel a character's actions, instead of controlling a game with mouse-clicks and meters. Feel the weight of a basketball as you shoot it towards a hoop-the momentum and impact as you swing a virtual golf club and strike a ball-the recoil of a weapon-or the physical characteristics of virtual objects and environments.

On the Download: Bejewled Twist launch party

Tonight, the evening of October 27, gamers and journalists from across the country gathered at the Experience Music Project in the heart of Seattle to celebrate the release of PopCap Games' newest offering: Bejweled Twist.

Vocal Joystick lets physically disabled control a computer mouse with their voice

On August 22, 2008, University of Washington Electrical Engineering Ph.D candidate Jon Malkin spoke about the Vocal Joystick (VJ) project at the Gnomedex 8.0 tech conference:

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