PC
By Sinan Kubba on May 23, 2013 - 2:05pm.
It's the end of a generation, and the GC crew takes a look back at the era that was. We throw out our Most Overrated and Underappreciated games of the past gen, and somehow we were all still on speaking terms afterwards. Also, some bonus talk on the magic of Pokémon. With Sinan Kubba, Chi Kong Lui, Brad Gallaway, Mike "I Hate You All" Bracken, and Richard Naik. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Sparky Clarkson on May 20, 2013 - 7:35pm.

BioShock Infinite is a violent game, and it has to be. That's a contrast to BioShock, an equally violent game where combat conveyed nothing about its main character and had little to do with the game's themes other than spurring the player to engage in its various economies. Any stimulus—using plasmids to solve environmental puzzles, for instance—would have sufficed. That's not so in Columbia. Violence is essential to who Booker DeWitt is, and what Columbia is. Their story cannot be told without it.
By Christopher Floyd on May 15, 2013 - 2:12pm.

You might not have heard of a new game outfit called Modern Dream yet, but you will. They've recently released a slick 2D runner called The Button Affair, and are already starting a new project inspired by the works of acclaimed abstract painter, Wassily Kandinsky. I spent a short while chatting with Oliver Clarke, one of the members of Modern Dream, and this is what he had to say about buttons, affairs, and what it's like to start making your own games.
By Peter Skerritt on May 15, 2013 - 1:31pm.

NPD sales data for April is set to arrive tomorrow (May 16th). I don't expect many surprises nor many changes to the status quo when it comes to hardware sales rankings for the month.
By Guest Critic on May 15, 2013 - 12:59pm.
More Like Crysis 2.5
HIGH Finely tuned predatory gameplay. Also, silenced shotguns.
LOW The abysmal final boss fight.
WTF The explanation for how Prophet's back in the saddle is ridiculous.
By Dale Weir on May 15, 2013 - 12:47pm.
Extra Credits looks at employing scale (i.e. more enemies) and tone to break up gameplay and maintain a player's interest level. Extra Credits' example of a game that got this right was Call of Duty: Modern Warfare—who knew that Call of Duty could be the game to actually teach us something?
By Guest Critic on May 14, 2013 - 2:14pm.
Puzzle Paradise
HIGH Finally snagging the chain whip.
LOW Forgetting to save.
WTF How is Lameza's laptop able to pick up Wi-Fi underground?
By Richard Naik on May 12, 2013 - 12:53pm.
It's a Tomb Raider extravaganza! We dish on the latest incarnation of Lara Croft, female protagonists in general, and the state of the "Cinematic Action" genre, a term which I claim full credit for coining. With Richard Naik, Brad Gallaway, Ashley King, Sara Rich, and (later on) Tim "Skype Connection Dropped" Spaeth. Also, check out this article by our good friend Rhea Monique if you have time. Well worth a read. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Daniel Weissenberger on May 10, 2013 - 7:14pm.
Being the Boss
HIGH Killing three foes with a single Tommy Gun burst.
LOW Watching grass grow (figuratively) as I waited for a glitch-slowed clock to advance.
WTF How is this the first time I've had a chance to shoot the KKK in a game?
By Daniel Weissenberger on May 3, 2013 - 7:22pm.
Hunting the Dead
HIGH Watching a single bullet plow through five zombies.
LOW Anything with skeletons. Seriously, the skeletons are horrible.
WTF I'm disappointed by the utter lack of zombie Hitler, Rebellion.
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