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GameCritics.com Podcast Episode 91: Most Overhyped/Underappreciated Games

It's the end of a generation, and the GC crew takes a look back at the era that was. We throw out our Most Overrated and Underappreciated games of the past gen, and somehow we were all still on speaking terms afterwards. Also, some bonus talk on the magic of Pokémon. With Sinan Kubba, Chi Kong Lui, Brad Gallaway, Mike "I Hate You All" Bracken, and Richard Naik.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

The Constant Monster

BioShock Infinite Screenshot

BioShock Infinite is a violent game, and it has to be. That's a contrast to BioShock, an equally violent game where combat conveyed nothing about its main character and had little to do with the game's themes other than spurring the player to engage in its various economies. Any stimulus—using plasmids to solve environmental puzzles, for instance—would have sufficed. That's not so in Columbia. Violence is essential to who Booker DeWitt is, and what Columbia is. Their story cannot be told without it.

Interview with Modern Dream's Ollie Clarke

Interview with Modern Dream's Ollie Clarke, The Button Affair

You might not have heard of a new game outfit called Modern Dream yet, but you will. They've recently released a slick 2D runner called The Button Affair, and are already starting a new project inspired by the works of acclaimed abstract painter, Wassily Kandinsky. I spent a short while chatting with Oliver Clarke, one of the members of Modern Dream, and this is what he had to say about buttons, affairs, and what it's like to start making your own games.

Consoleation: April 2013 NPD data pre-release speculation

Injustice: Gods Among Us Screenshot

NPD sales data for April is set to arrive tomorrow (May 16th). I don't expect many surprises nor many changes to the status quo when it comes to hardware sales rankings for the month.

Crysis 3 Second Opinion

More Like Crysis 2.5

Crysis 3 Screenshot

HIGH Finely tuned predatory gameplay. Also, silenced shotguns.

LOW The abysmal final boss fight.

WTF The explanation for how Prophet's back in the saddle is ridiculous.

Extra Credits: Differences in Scale vs Differences in Kind

Extra Credits looks at employing scale (i.e. more enemies) and tone to break up gameplay and maintain a player's interest level. Extra Credits' example of a game that got this right was Call of Duty: Modern Warfare—who knew that Call of Duty could be the game to actually teach us something?

La-Mulana Review

Puzzle Paradise

La-Mulana Screenshot

HIGH Finally snagging the chain whip.

LOW Forgetting to save.

WTF How is Lameza's laptop able to pick up Wi-Fi underground?

GameCritics.com Podcast Episode 90: The Raiding of (non-existent) Tombs

It's a Tomb Raider extravaganza! We dish on the latest incarnation of Lara Croft, female protagonists in general, and the state of the "Cinematic Action" genre, a term which I claim full credit for coining. With Richard Naik, Brad Gallaway, Ashley King, Sara Rich, and (later on) Tim "Skype Connection Dropped" Spaeth.

Also, check out this article by our good friend Rhea Monique if you have time. Well worth a read.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Omerta: City of Gangsters Review

Being the Boss

Omerta: City of Gangsters Screenshot

HIGH Killing three foes with a single Tommy Gun burst.

LOW Watching grass grow (figuratively) as I waited for a glitch-slowed clock to advance.

WTF How is this the first time I've had a chance to shoot the KKK in a game?

Sniper Elite: Nazi Zombie Army Review

Hunting the Dead

Sniper Elite: Nazi Zombie Army Screenshot

HIGH Watching a single bullet plow through five zombies.

LOW Anything with skeletons. Seriously, the skeletons are horrible.

WTF I'm disappointed by the utter lack of zombie Hitler, Rebellion.

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