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An Interview with Duck Game Developer Landon Podbielski

I stand behind a couch playing Duck Game for 15 minutes before I realize I am playing the game with its sole developer. That's how unassuming Vancouver-based Landon Podbielski looks as he lounges on one of the two couches in the OUYA booth at IndieCade 2014 on a hot and sunny Friday afternoon. He has long hair, a beard, inquisitive brown eyes, and well-worn sneakers. When I finally realize who Podbielski is, I ask him for a quick interview. In the same unassuming manner, he agrees.

Mind: Path to Thalamus Review

Keep the Picture, Lose the Thousand Words


Path to Thalamus

HIGH The title sequence on the cliffside beach.

LOW The "final battle" against a ranting psychological entity.

WTF What exactly is the colossus doing when both its feet are lifted?

Defense Grid 2 Review

Perfection as a Dirty Word

Defense Grid 2

HIGH What a minute—is that Alan Tudyk?

LOW In multiple-path levels the game doesn't bother to mention where enemies are coming from next.

WTF You took away the enemies that missile launchers kill—so why are they still in the game?

Shadowgate Review

The Castle of Death

Shadowgate

HIGH Figuring out the process of getting across the wooden bridge.

LOW The rather anticlimactic conclusion.

WTF Why is Jair so confident he'll never need any of these keys again?

Wayward Manor Review

A Broken Home

Wayward Manor

HIGH: Neil Gaiman's few moments of dry, sardonic narration.

LOW: Watching yet another trap tool wasted because of a delayed response.

WTF: What unholy mutation produced a race of bug-eyed, cephalothoracic humans?

GameCritics.com Podcast Episode 118: Destiny

Thew crew meets their Destiny. *checks off mandatory joke marker* Now that Bungie's 500 million dollar monster is out, what did we think of it? Turns out we have a podcast to express that very thing! With Richard Naik, Chi Kong Lui, Brad Gallaway, Mike "The Lootman" Bracken, and special guest Gene Park.

Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Preview: Assault Android Cactus

Australian indie developer Witch Beam has only made one game so far, but boy, does it set the bar high. Assault Android Cactus is a manic twin-stick shooter in the style of Robotron 2084 and Smash TV. In early access alpha, the game is not yet complete: only three of its five bosses are available at the time of this writing. Nevertheless, what's on offer is not only polished, but has solid, addictive gameplay under the hood.

WildStar Review

Move or Die…

Wildstar

HIGH Finally, an MMO that demands my full attention and punishes me for slacking off

LOW Hulking, solid rock men. Curvaceous, svelte rock women. Grotesque, fiendish demon men. Curvaceous, svelte demon women. Refined, uncanny mechanical men. Curvaceous, svelte mechanical women...

WTF Yet another highly advanced civilization leaves all their stuff lying around and then vanishes.

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