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Crimson Shroud Review

An Hour and a Half for $8

Crimson Shroud Screenshot

HIGH The tabletop-style game presentation.

LOW Quitting at Geyserm Waterway.

WTF Why would anyone award a required item randomly?

Uncharted: Fight for Fortune Review

Banking Relics like a Boss!

Uncharted: Fight for Fortune Screenshot

HIGH Finally figuring out all the rules after a few hours of play.

LOW Overlooking a combo bonus and going from a win to a loss in one turn.

WTF The final boss in the Golden Abyss campaign.

You can't always CYOA

Fallout 3 Screenshot

Something interesting I noticed this year was a trend of push-back against "choice" games in which the player did not get to control every outcome. The two biggest examples which spring to mind are, of course, The Walking Dead and Mass Effect 3.

Back to business!

Damnation Screenshot

Without fail, every single person I've ever asked about Damnation said it was utter trash, but the box was so intriguing and the subject matter (Steampunk/Wild West/Civil War/Robots/Magic) was just too much up my alley to ignore. I think I got it for something like $4, and at the time that I picked it up, the clerk literally told me that I shouldn't buy it.

Brad's Top 10 of 2012

Persona 4: Arena Screenshot

Another year, another breakdown of the year's best games…according to me. Before writing this list, I went back to my archive and looked over what I'd said in years past. The funny thing is that while plenty of folk were saying that the "big" games disappointed in 2012, I also found that to be true in 2011 and 2010. Perhaps the trend is becoming more noticeable now, but in hindsight, it definitely seems to be a trend that's been happening for a while.

Need for Speed: Most Wanted Review

Identity Crisis

Need for Speed: Most Wanted Screenshot

HIGH Blistering down a sunset highway at almost 200mph.

LOW Hurtling straight into a divider at almost 200mph.

WTF Where is the start menu?!

Consoleation: The grass isn't greener

Super Mario World Screenshot

When I think back to my 20-something self, during the 16-bit era, I remember how starved for video game information I was. We had monthly magazines to keep us in the loop back then, and information was relatively limited. "Oh, this game looks cool!" I would think to myself, but after reading a few paragraphs and seeing a couple of images, that was it.

NiGHTS into Dreams Review

To Sleep: Perchance to Dream...

NiGHTS into Dreams Screenshot

HIGH The sense of "flow" the flying sections encourage.

LOW Being forced to take human form and walk around levels.

WTF Trial and error boss encounters.

Extra Credits: Beyond Fun

The guys at Extra Credits ask if the video game industry can move beyond games that are simply "fun." Where are the tragic gaming experiences that don't provide a happy ending? Where are the deep, thoughtful experiences that can't be summed up in a catchy subtitle on the box or communicated clearly via box art? We've seen this question pop up frequently during the last few years and we've even seen the creation of a category of games called "serious games" come out of that discussion. As the name implies, it includes games that provide gamers with something other than entertainment. We've also seen the indie games industry pick up the mantle and releasing promising experimental games across the various platforms.

But efforts like that do not reach the mainstream and Extra Credits argues that it is well past time for the industry as a whole to head in that direction. Without true breadth of content, games will never escape the children's plaything or disposable diversion stigma. An entertainment medium seen as having little to no value cannot fight censorship attacks as we are now seeing in the aftermath of the Sandy Hook massacre. The Obama Administration and Congress might not be so quick to act if there were anything more than grey military shooters and primary-colored wish fulfillment populating store shelves.

Hitman: Absolution Second Opinion

The Most Murderous Janitor in History

Hitman: Absolution Screenshot

HIGH Sneaking around as a scarecrow while killing nuns is so surreal it's sort of fun.

LOW Having a guard 100 yards away see right through my disguise.

WTF Who left all these empty dumpsters around for me to hide in? Why does no one ever look inside them?

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