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Tom Clancy's Rainbow Six (Nintendo 64) – Review

On one level, never before on the N64 system has there been a game that achieves such a balance of depth, realism, maturity, and intensity the way Rainbow Six does. This is a game that may look like an FPS on the surface, but in actuality, its more a real-world simulation of squad-based tactics during 12 rescue or assault-type operations.

Tom Clancy's Rainbow Six (Nintendo 64) – Consumer Guide

According to ESRB, this game contains: Animated Blood & Gore, Animated Violence 

Donkey Kong 64 – Second Opinion

Donkey Kong 64 – Review

To anyone whos played Banjo-Kazooie, Donkey Kong 64 (DK64) can give you a serious case of déjà vu. First off, the two games look strikingly similar. In some instances, it looks like worlds were plucked right out of Banjo-Kazooie and pasted into DK64. The textures and colors of the landscapes, although a bit more detailed and abundant, seem familiar and barely changed.

Donkey Kong 64 – Consumer Guide

According to ESRB, this game contains: Mild Animated Violence

Wu-Tang: Shaolin Style – Consumer Guide

According to ESRB, this game contains: Animated Blood & Gore, Animated Violence

Wu-Tang: Shaolin Style – Review

Maybe it was the way the Wu-Tang Clan pushed the game onto publishers that got Activisions attention, maybe the passion they had for the game just came through and Activision jumped at the chance. Maybe Activision and Paradox came across some data that showed some sort of connection between rap fans and martial arts. Or maybe Activision just needed a reason (any reason) to use the Thrill Kill engine and found that this game was it. Whatever the reason, Shaolin Style ultimately comes off as a gimmick game.

Wu-Tang: Shaolin Style – Second Opinion

Shaolin Style surprised me again after spending several minutes practicing with a few of the characters in the training mode. I immediately noticed the amount of depth and complexity that went into the vicious over-the-top attacks. It's clear that the developers put forth a solid effort in conceptualizing a wide variety of attacks for the multitude of characters in the game.

Indiana Jones and the Infernal Machine – Review

When I say that this is a game made to compete with the likes of the Tomb Raider series, I'm not joking. The Infernal Machine is not a bold attempt to redefine the 3rd-person, 3D-exploration genre pioneered by the original Tomb Raider. Instead, it's a massive 17-stage exercise in transplanting the body of Indy into a Tomb Raider-style game complete with all the flaws that have typically plagued the genre.

Tomb Raider: The Last Revelation – Second Opinion

Well, Chi may not want to get started on it, but I sure as hell do. What is with this pedophilic relationship between Lara and her mentor? Every other comment they made to each other was like creepy foreplay. The guy is ancient and she's 16! On top of that, they don't even pretend to flirt well because both voice-actors are incredibly lame. Lara's sass (yes I said sass) and sophistication are lost on me as soon as she starts speaking. Another thing is that the training stage is just an extension of the game so it uses the game's engine to have Lara do all the things she will be doing later. All the camera views and moves that are meant to accentuate Lara's anatomy are still here and look creepier with the 16-year old Lara.

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