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Fairy Fencer F Review

A Sword Is Your Best Friend

Fairy Fencer F

HIGH Literally any of the adorable monster sidekicks. They're all great.

LOW Killing twenty Earth Golems in a row to farm the gems I need.

WTF Wait, is the game almost over? It's only been 20 hours... Oh, I see what's about to happen!

Akiba's Trip: Undead & Undressed Review

Less interesting than it sounds

Akiba

HIGH Fantastically weird premise.

LOW Painfully insipid writing.

WTF How did something with so much promise end up so dull?

Hyrule Warriors Review

It Smells Nice Too

Hyrule Warriors

HIGH The Dynasty Warriors take on classic Cucco rage.

LOW Some massive slowdown in local co-op.

WTF The one big reference to Majora's Mask. Just... wait for it.

Mind: Path to Thalamus Review

Keep the Picture, Lose the Thousand Words


Path to Thalamus

HIGH The title sequence on the cliffside beach.

LOW The "final battle" against a ranting psychological entity.

WTF What exactly is the colossus doing when both its feet are lifted?

An Interview with Alex Rushdy and Dave Proctor from Runbow Developer 13AM Games

Alex Rushdy and Dave Proctor from 13AM Games stand around the kiosk for the 9-player party game Runbow for the Wii U and shout at people to join the next round. This is the first time 13AM Games has exhibited at IndieCade. Alex is the game's Creative Director and Designer and Dave Proctor is the Producer. Both are enthusiastic and eager to share their pick-up-and-play 2D running game with the gathering crowd. It's a game that's easy to fall in love with.

An Interview with Ned Green from Too DX

Sportsball for the Wii U is a game that combines the 2D aerial battles of classic Joust with the frenetic action of a schoolyard soccer game - if you ever played schoolyard soccer with dozens of balls at once.

Sportsball is the second game from Too DX, a small indie shop based in Seattle, WA. While enjoying the many games in Nintendo's booth at IndieCade 2014, I had a quick chat with Too DX Business Developer Ned Green about his company and game.

An Interview with John Warner from Over the Moon Games

The Fall

While scoping out the Nintendo booth at IndieCade 2014 in Culver City, California, I had the chance to talk with The Fall's lead creative designer John Warner. During our short discussion, Warner describes The Fall, recalls the history of Over the Moon Games, and muses on the challenges of crowdfunding and discoverability as an indie trying to make it in the games industry today.

Persona 4 Arena: Ultimax Review

Bore-sona

Persona 4 Ultimax

HIGH That intro really got me pumped to play.

LOW I have absolutely no recollection of who Marie is.

WTF It's obvious the pillars are going up, not down.

Defense Grid 2 Review

Perfection as a Dirty Word

Defense Grid 2

HIGH What a minute—is that Alan Tudyk?

LOW In multiple-path levels the game doesn't bother to mention where enemies are coming from next.

WTF You took away the enemies that missile launchers kill—so why are they still in the game?

Middle Earth: Shadow of Mordor Review

Needs no haystacks.

Shadows of Mordor

HIGH Seeing almost any of the wraith powers for the first time.

LOW Bizarre pacing kills all momentum and drags the campaign down.

WTF Why was branding introduced so late? It should be a core mechanic!

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