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An Interview with John Warner from Over the Moon Games

The Fall

While scoping out the Nintendo booth at IndieCade 2014 in Culver City, California, I had the chance to talk with The Fall's lead creative designer John Warner. During our short discussion, Warner describes The Fall, recalls the history of Over the Moon Games, and muses on the challenges of crowdfunding and discoverability as an indie trying to make it in the games industry today.

Persona 4 Arena: Ultimax Review

Bore-sona

Persona 4 Ultimax

HIGH That intro really got me pumped to play.

LOW I have absolutely no recollection of who Marie is.

WTF It's obvious the pillars are going up, not down.

Defense Grid 2 Review

Perfection as a Dirty Word

Defense Grid 2

HIGH What a minute—is that Alan Tudyk?

LOW In multiple-path levels the game doesn't bother to mention where enemies are coming from next.

WTF You took away the enemies that missile launchers kill—so why are they still in the game?

Middle Earth: Shadow of Mordor Review

Needs no haystacks.

Shadows of Mordor

HIGH Seeing almost any of the wraith powers for the first time.

LOW Bizarre pacing kills all momentum and drags the campaign down.

WTF Why was branding introduced so late? It should be a core mechanic!

Diablo III: Ulitmate Evil Edition Review

Go To Hell

Diablo III

HIGH Finally getting that last legendary drop needed to complete a character's perfect build.

LOW Watching some guy with a hacked weapon come into my game and slaughter everything like he's doing me a favor.

WTF The random chatter heard from people is stranger than anything else in Diablo III.

Shadowgate Review

The Castle of Death

Shadowgate

HIGH Figuring out the process of getting across the wooden bridge.

LOW The rather anticlimactic conclusion.

WTF Why is Jair so confident he'll never need any of these keys again?

Wayward Manor Review

A Broken Home

Wayward Manor

HIGH: Neil Gaiman's few moments of dry, sardonic narration.

LOW: Watching yet another trap tool wasted because of a delayed response.

WTF: What unholy mutation produced a race of bug-eyed, cephalothoracic humans?

Natural Doctrine Review

Doctrine, heal thyself

Natural Doctrine

HIGH The zone system and linking are great concepts.

LOW Moving one character three pixels too far over means annihilation.

WTF Why do the developers fail to explain so much?

Velocity 2X Review

Do It Quickly


Velocity

HIGH The second Glaive battle.

LOW Occasional putzing around when switching between two control schemes.

WTF Oh, her name is "Kai Tana"? Haaaaaaa.

GameCritics.com Podcast Episode 118: Destiny

Thew crew meets their Destiny. *checks off mandatory joke marker* Now that Bungie's 500 million dollar monster is out, what did we think of it? Turns out we have a podcast to express that very thing! With Richard Naik, Chi Kong Lui, Brad Gallaway, Mike "The Lootman" Bracken, and special guest Gene Park.

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