About Us | Game Reviews | Feature Articles | Podcast | Best Work | Forums | Shop | Review Game

Extra Credits: Starting Off Right

Extra Credits talks about hooking the player within the first five minutes. Honestly, this sounds like something all developers would understand to be necessary in capturing the attention of the average person. Television, movies, music, texting, the Internet and other games are all waiting to steal a consumer's attention (and dollars) should a game fail to immediately hook a gamer. But it's hard to argue that this isn't the case. Why else would we still hold up older games like God of War, BioShock and Call of Duty 4: Modern Warfare as examples of doing it right? Why else would so many great games languish on "To be Played Later" shelf and sit there long after the hardware they were made for has been discontinued?

Black Knight Sword Review

Nothing Inside the Armor

Black Knight Sword Screenshot

HIGH The first four levels have style for miles.

LOW The final level is boring, and the last boss is infuriating.

WTF The dry-humping piggybacker.

Extra Credits: Mailbag #5

A rare mailbag episode has appeared. This brief video has Extra Credits answering fan questions like what they think of Nintendo's Wii U, the Ouya, the Oculus Rift and Electronic Arts advertising guns to Medal of Honor players.

Chaos on Deponia Review

Junk in the Trunk

Chaos on Deponia Screenshot

HIGH The introduction does a wonderful job of establishing the world and main character.

LOW Everything about the platypus bataka fight.

WTF Why am I not using this invisibility thing all the time?

Consoleation: Difficult decision

Rodin's The Thinker Image

As we turn the calendar to 2013, I'm faced with a rather significant decision to think on over the next couple of weeks.

Cargo Commander Review

Boxed In

Cargo Commander Screenshot

HIGH Snagging a sector pass from a complicated container just as the wormhole starts to pull it apart.

LOW A sector pass container full of explosive enemies and no path around.

WTF Occasionally a crystal in a one-block room will spawn a bunch of large enemies, leading to a clown-car-like effect. Trust me, you do not want to drill that room open.

Extra Credits: Digital Rentals and the Online Arcade

Coincidentally, I'm posting Extra Credits video the same week that it was leaked that Sony filed a patent for technology that would ban used or second hand games on its hardware. If true it is evidence of how tightly game companies are still holding onto the old ways of doing things oblivious to newer options. This Extra Credits presentation doesn't criticize such a practice, but it does talk about monetization of games and stress how the industry has moved beyond static price structures. Companies like a Sony (and by extension a Microsoft, a Nintendo and countless third party publishers) would best take notice and evolve with the times.

TouchTalk, Volume Five

Nano Ninjas Screenshot

Welcome back to a semi-regular feature here at GameCritics.com: TouchTalk. While this series was inspired by one of my old features, the Bargain Basement, I've got an all-new focus for an all-new phase in gaming. Rather than highlighting discounted gems in the used section of a retail shop, I'll be reviewing downloadable mobile games and apps that you might want to check out… and maybe some that you'll want to avoid.

Extra Credits: Energy Systems

This is another interesting episode from the guys and gals at Extra Credits. This time they cover "limitation systems" or "energy systems," systems used to actually extend playtime or the life of a game. Things like this sadden me only because it makes me more aware of how games (and their creator's) these days are trying to manipulate you into spending more money without realizing it.

GameCritics.com Podcast Episode 84: Fifth Annual Holiday Awards Spectacular

Awards, contest winners, and Dan Weissenberger? This can only be our Fifth Annual Holiday Awards Spectacular! We dish on the best and worst of 2012, Brad's son drops in to share his best and worst of the year, and we give out some fabulous prizes based on a really cool random number generator. Featuring Dylan Collins, Brad Gallaway, Mike Bracken, Dan Weissenberger, Richard "It's not really a spoiler" Naik, and Tim "The Brett Farve thing is getting old" Spaeth.

Download: Right click here and select "Save Target As..."
Subscribe: iTunes | Zune | RSS

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Code of Conduct

Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.

Please report any offensive posts here.

For more video game discussion with the our online community, become a member of our forum.

Our Game Review Philosophy and Ratings Explanations.

About Us | Privacy Policy | Review Game | Contact Us | Twitter | Facebook |  RSS
Copyright 1999–2010 GameCritics.com. All rights reserved.