According to ESRB, this game contains: Mild Fantasy Violence
Never a series to sully the family-oriented name of Nintendo, The Minish Cap will be as inoffensive to Parents as it will to Zelda traditionalists. Neither scary nor violent, The Minish Cap is eminently suitable for younger gamers, but it's harmlessness is perhaps one of the reasons it struggles to sustain any effective sense of atmosphere for those of us well-versed in Link's 3D adventures.
Fans of 2D Zelda games will find the series' classic gameplay elements suitably present and correct in The Minish Cap, all handsomely presented and very neatly put together. However, the game is noticeably shorter than any other Zelda title that has appeared since the 8-bit era, and much of what is here has been seen many times before--even to the point of specific puzzles being re-used.
Series virgins and gamers who just can't get enough of Link's dungeon-crawling exploits are advised to pick this up and enjoy themselves all over again with Nintendo's winning formula. However, anyone expecting the game's few quirks and idiosyncrasies to conjure up a new experience or add anything of lasting worth to the series will likely find themselves as under-whelmed as I was with the title.
Deaf and Hard of Hearing gamers are typically well catered for with plenty of visual cues. However, some bombable walls are only identifiable by hearing the hollow sound they make upon being tapped with a sword, which is something of an oversight for hearing impaired completists.