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Nintendo DS

Castlevania: Dawn of Sorrow – Consumer Guide

According to the ESRB, this game contains: Blood and Gore, Fantasy Violence

Trauma Center: Under the Knife – Consumer Guide

According to the ESRB, this game contains: Blood, Mild Language, Mild Violence, Partial Nudity

Trauma Center: Under the Knife – Review

With the unconventional design of the DS, Nintendo suggested that developers would step in and use its technological opportunities to create innovative games and new play experiences. Up to this point, I would say that this prophecy has gone largely unfulfilled. There have been some neat games to be sure, but in my opinion, very few of them have really capitalized on the things that separate the DS from the competition until Trauma Center: Under the Knife came along.

Castlevania: Dawn of Sorrow

Game Description: Continuing the storyline from the critically-acclaimed Castlevania: Aria of Sorrow, Castlevania: Dawn of Sorrow follows Soma Cruz who finds himself at the center of a mysterious cult's plan to resurrect their evil lord and master, Dracula. Players will find themselves in the role of Soma, the game's protagonist, as they infiltrate the enemy's lair, a towering replica of Dracula's castle, and battle against gruesome creatures and the franchise's signature oversized bosses. Drawing inspiration from the past Castlevania titles and their role playing roots, players can, through an enhanced Tactical Soul System, collect more souls than ever before to upgrade abilities and skills. Completing this compelling gaming experience are its stunning graphics, special effects as well as an all-new musical score.

Castlevania: Dawn of Sorrow – Review

The latest entry, Dawn of Sorrow, comes courtesy of the Nintendo DS. For those not familiar with the games (what, all four of you?) the action consists of taking the current main character, Soma Cruz, and exploring a large, intricate castle. Along the way, Soma collects various weapons and items, steadily gaining in strength and ability. Presented in glorious 2D, its colorful and attractive graphics are a good match for the handheld.

Trauma Center: Under the Knife

Game Description: Trauma Center: Under the Knife gives you the chance to play doctor. It's just another day in the O.R. until a mysterious outbreak sweeps the area. As the problems get more complex, it's up to you to wield your scalpel and test your medical skills under the most difficult conditions. Patients' lives are in your hands.

Animaniacs: Lights, Camera, Action! – Review

Animaniacs: Lights, Camera, Action!, you are utter crap. This is not the kind of thing I say lightly. Animaniacs has been one of my favorite shows since junior high, and I was excited to see the Warner brothers—and the Warner sister—back out of their tower after all these years. I wasn't expecting greatness, but mediocrity would've been nice.

Animaniacs: Lights, Camera, Action! – Consumer Guide

According to ESRB, this game contains: Mild Cartoon Violence

Animaniacs: Lights, Camera, Action!

Game Description: Animaniacs: Lights, Camera, Action is all-new silliness and advneture, starring the hilarious cartoon characters. The accountants have found that Yakko, Wakko and Dot have cost Warner more money in damage than they've generated in profits. The bosses are giving them one chance to redeem themselves: They have to record 3 profitable short films at once. If they can't do them on time(and under budget), they'll be locked in their water tower forever! Based on the blockbuster Animaniacs TV series, the player controls many of the most colorful Animaniacs featured in the show!

Nanostray – Review

Shooters—what's not to like? Taking control of spaceships or airplanes (or sometimes just people flying in the sky) and blasting the hell out of everything that moves is just a good time. Unfortunately, the genre's releases have dwindled to the point that each new game that lands on a shelf is a cause to celebrate for those who appreciate the hyperkinetic reflex action. The first such game to hit the Nintendo DS, Nanostray, is a welcome arrival that mostly holds its own, though it doesn't break any new ground.

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