The wife and I are doing co-op in Resident Evil 5 right now. Haven't finished it yet, but I'd say that we are at least halfway through, if not a little further.
Gotta say, it's fun enough and a good rental, but I think anyone who complains about the control system is justified and there are a number of other issues that just don't make any sense. For example, you can buy all sorts of guns and life-up items between missions, but not ammo? Instead, it's somehow better to have players breaking barrels (a truly fresh idea, indeed) to find boxes of ammunition scattered throughout tribal huts and swampland?
Been spending some time playing Henry Hatsworth in the Puzzling Adventure on DS lately.
It's been getting quite a bit of positive praise from people whose opinions I usually put some stock in, and I'm glad to report that it's as good as they suggest. I won't talk about it too much since I'm contemplating a review, but I will say that it's certainly worth a purchase for anyone who can appreciate tightly tuned platforming and some straightforward puzzle action. The game is certainly more than the sum of these parts and combines very well together, and honestly, I'm little bit mystified as to how EA ended up publishing something of such quality.
Picked up Grand Theft Auto: Chinatown Wars on DS a couple of days ago. Tim Spaeth from the podcast was raving about it, and if I'm not mistaken, I believe the words "game of the year" were in there somewhere. I hadn't originally intended on picking it up, but after hearing his praise I decided to take the plunge since I had a little extra trade credit on hand. In terms of production it's certainly got everything nailed down tight and I am impressed by the ability of programmers to pack so much onto the DS, but in all honesty, I got quite bored of it almost immediately.
If you're my age (37 later this year) then odds are you and your friends spent a large portion of your childhood lusting after Alyssa Milano. Let's face it—was there really any other reason to watch Who's the Boss? I rest my case.
Variety is reporting that Milano has been hired to voice the female lead in the game, which sees the return of the entire original cast, minus Sigourney Weaver (who declined the offer to return). When asked about replacing Weaver, Milano offered the following:
"Obviously, fans of the movie are going to miss Sigourney Weaver. I have so much respect for that character in the movie that I hope I do the position that she is in justice. I was just flattered to be asked to be part of Ghostbusters."
Milano will be voicing the character of Dr. Ilyssa Selwyn, the brainy guest curator of a "World of Gozer" exhibit at the Natural History Museum.
Ghostbusters hits video game retailers on June 16th. It's available for the PS2, PS3, Xbox 360, Wii, PC, and Nintendo DS.
Developed by Sting Entertainment, Dokapon Journey is a "friendship-destroying RPG" (slash board game) where up to four players can compete to save towns from monsters and to make themselves rich. It can also be played single-player with CPU-controlled opponents, but where's the fun in that?
Developed by Marvelous Interactive, Steal Princess is "3D puzzle platformer" in the tradition of The Adventures of Lolo. Titular one-eyed "princess" Anise travels from room to room, hunting keys using her bullwhip and her wits.
Another sneak peek at upcoming Atlus goodness, this time around I've got some shots and info on Super Robot Taisen OG Saga Endless Frontier. (Whew, that title is a mouthful.)
I don't have a lot of dirt on the game at the moment, but what I do know is that it's an RPG with a sci-fi setting, most of the female characters are ridiculously endowed (sold you right there, eh?), there's tons of sexual innuendo, and the combat system takes place in real-time—I've heard a few people compare it to Xenogears in the way that each battle plays out, but I cannot confirm or deny that. I can confirm the cleavage, though.
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