Between Sega Europe's painful restructuring and Activision's dismantling of Radical Entertainment, this past week has been another one of those weeks that we'd rather forget. It's always unfortunate when people lose their jobs, and downsizing doesn't often instill confidence that the affected industry is moving in the right direction. These moves are a continuation of the state of correction that the video game industry is in—especially in the console sector.
Bastion made a name for itself thanks to its beautiful aesthetic and the use of a narrator. But what other games could benefit from someone giving essentially a play-by-play of the action on the screen? Dorkly tries it with just a few popular franchises.
After a year of silence, Nintendo has its press conference where it was demonstrate to the world why it needed a Wii U and 3DS and why it should stay away from smartphones and tablets.
Judging by Twitter, the result was a wash. Nintendo did announce games for both the Wii U and 3DS. The Wii U got Pikmin 3, New Super Mario Bros. U, Wii U Fit, Batman Arkham City: Armored Edition, Darksiders II, Mass Effect 3 as well as support for video streaming services like Netflix, Hulu Plus, YouTube and Amazon Video announced. The 3DS got decent titles like New Super Mario Bros. 2, Paper Mario Sticker Star and Luigi's Mansion 2.
The thing is that show attendees, and those watching at home, were looking for more—especially from the Wii U. Why, after owning an Xbox 360 and/or PlayStation 3, should someone pick up a Wii U? That was the question that needed answering and it seemed Nintendo didn't do a very good job of doing so. All hope is not loss as E3 (as of this writing) is not over so there is time for more announcements. But after a year's wait, it looks like many are going home to be content with their 360s and PS3s until their successors show up.
On this episode we examine the state of Portable Games. Brad also brings Dragon's Dogma to the table, and Mike and Chi weigh in on Max Payne 3. This episode also features what is surely the greatest Thumbs up, thumbs down of all time! With Dylan Collins, Chi Kong Lui, Brad "Bromance" Gallaway, Mike Bracken and special guest Michael Cunningham.
Nintendo wanted to get the jump on everyone and release its "concept presentation" ahead of the big E3 press conferences. Perhaps it also wanted to get it out of the way so as to not cause any confusion—at last year's E3 Nintendo took some heat for not being clear that it was just announcing the system, its name and showing off conceptual game ideas. At any rate, you see the Wii U Gamepad, Mii Universe and some more conceptual game ideas. Hopefully, the games and more specific talk about the hardware will be at Tuesday's press conference.
Mortal Kombat and Portal 2 combined last April to move well over 1.5 million units. Compare the significance of those two games with Kinect Star Wars, and Prototype 2. You really can't. Even adding The Witcher 2 to the mix, these games simply don't have the same kind of selling power as last April's slate of game releases. Without prominent and captivating game releases, consumers aren't going to spend money on software… or hardware, for that matter.
The simple truth is that if you spend your time at PAX waiting around in line for a demo you'll play on Xbox Live in a few months anyway, you are a chump. There are so many awesome games from smaller publishers and indies on the floor that you might not get exposed to anywhere else. So, if you were being a linefool, here's some of what you missed.
The convention's stealthy aspect kicked off with a great panel on the subject featuring Nels Anderson, Andy Schatz, and Dan Silvers, chaired by Matthew Weise, also featuring the con's largest single-room concentration of guys in suits.
I don't know about you but the side-scrolling platformer wasn't just a genre, it was the genre for most of my childhood. The games that got it right were the ones that kept ushering you forward—to the right—even when it only seemed to be getting tougher.
There is probably some life lesson or allegory in there somewhere. This video with its nice editing and great music does a good job of highlighting that.
The guys at Extra Credits take a quick look at an idea that has been on the minds of game developers and publishers for years now. It's dubbed "transgaming" and it lets fans of different genres all play and exist within the same game world. There is a lot of potential there, so have a listen.
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