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Masahiro Sakurai

Broken Love: Adoration of games that didn't quite get it right, Part 4

Too Human Screenshot

It took nearly a decade, three console generations, and some "epic" help for gamers to get their hands on Too Human. This flawed gem from developer Silicon Knights was anything but a watershed moment for the developer. I believe this game failed with the core gaming demographic is because of two things: Denis Dyack and combat controlled by the right stick.

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