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Dark Souls vs Skyrim

Kristin Renee Taylor's picture

The Elder Scrolls V: Skyrim Screenshot

I read what had to be one of the weirdest articles I've come across in a while. Yes, I know it's IGN, but it's still about Dark Souls, and I wanted to see where they were going with the article.

It didn't go very far.

The points of the article irk me.  It's one thing to compare two relatively similar games, but this is almost going beyond apples and oranges into a whole other realm of incompatibility.

The first point IGN addresses is the multiplayer modes. That is, it harps a bunch on The Elder Scrolls V: Skyrim's lack of multiplayer.

Multiplayer in a Bethesda game wouldn't work, for a variety of reasons: it breaks difficulty, loot distribution, XP distribution, pacing, and level design, and modding. Can you imagine trying to run through a Vault in Fallout 3 with multiple people? Can you imagine how often you would get in each other's way? Not to mention all the questions that start to crop up like weeds: do you allow other players to free roam the world (Fable III's Henchmen) or are they constrained to the host's area (Borderlands Co-op)?  Can other players use their actual character in co-op (Sacred 2) or do they have an online-only character discrete from offline (Two Worlds II)? Do they gain experience/money/loot (Hunted: The Demon's Forge) or do they get nothing (Dungeon Siege III)? What, if anything, would a second, human person actually add to a Bethesda game? Bethesda looked at it, realized it not only wouldn't add as much as they want but would actually detract from their focus on the single-player, and decided against it. Now, that may not mean that The Elder Scrolls VI couldn't have multiplayer, but for the purposes of Skyrim, Bethesda's set on perfecting their single-player experience, and for that I'm grateful.

Dark Souls, by comparison, as a spiritual successor of Demon's Souls, had co-op built into the game design document from day one. And the article overlooks that this isn't "co-op" in the Gears of War or Halo sense where you and a friend go through the entire game together. Blue and Black Phantoms (provided they hold to a similar system to Demon's Souls' phantom system) can only be summoned or invade when specific criteria are met. And it is temporary. There is no in-game chat in Dark Souls (the 360 version even disables the voice chat, though you can still form Live parties and talk through those). And unless you and your friend coordinate outside of the game, even finding your friend to play with them isn't easy. And, again, it's temporary. Dark Souls' co-op is designed to provide temporary help to overcome a difficult spot, rather than cruising through the entire campaign with a chum or two.

Dark Souls is so difficult that you need the occasional help. Oblivion or Fallout 3? Not so much.

Dark Souls Screenshot

And besides, multiplayer in Dark Souls was disabled on release day anyway.

The next point the article compares is downloadable content (DLC) and pricing. And I'll admit that I do agree that $150 for the collector's edition of Skyrim is a bit much even for me, because I really don't need a metal giant bust on my shelf (despite having both the inFamous 2 and Halo: Reach statues). The statue alone just isn't enough swag to convince me to shell out the money for the collector's edition of Skyrim. When you compare the regular edition Skyrim to the collector's edition of Dark Souls, yes, DkS is the clear winner in this arena (and note that the hardbound mini-strategy guide was changed to a digital .pdf full version of the strategy guide, increasing the worth of the set).

DLC is a different beast. From Software doesn't do DLC; there have been dozens of rumors of the shattered archstone in Demon's Souls being released later as DLC which were not true. From Software likes to release 100% complete games (remember those days?). Excluding Broken Steel changing the ending of Fallout 3, Bethesda does the same thing as From Software: release 100% complete games. Bethesda seems to actually understand what the heck downloadable content is even for: adding new content that supplements the 100% complete game. None of Bethesda's DLC has ever been "dummied out" content that the player can restore for added money. Most of their DLC comprises of either vanity items (say it with me now: horse armor) or short one to three hour episodes that give you bonus gear or housing upon completion that don't fit into the expansion pack model.

And speaking of expansion packs, Bethesda is still one of the few companies that still make expansion packs for their games, instead of nickel and diming everyone with DLC. And they happily compile all of their DLC into retail discs you can buy in one go (Knights of the Nine came with all of the then-released DLC to that point. Yes. I own horse armor). And they actually make some of their DLC in response to player feedback. And their DLC is usually good. And sometimes they give it out for free. Really, as far as DLC goes, Bethesda's on the far end of the spectrum when it comes to trying to rip people off.

Which is to say nothing of the PC version of Bethesda's games and the modding community. The Lost Spires and the Dungeons of Ivellon easily rival any DLC Bethesda themselves have released, and Skyrim appears to be continuing that trend.

So, really, if anything I'd say that while From Software wins the initial purchase price contest between the two, Bethesda's got a good handle on their DLC, expansions, and bonus content.

The Elder Scrolls V: Skyrim Screenshot

The third point brought up is "epic scope."

"Scope" is a noun, and a ridiculously poor word choice to apply to a game. Seriously, look up the definition of "scope" and try to figure out which of those apply to a video game. The one that comes close is "A purpose, end, or intention." Then you've got "epic,” which as an adjective means "Heroic or grand in scale or character."

Let's forget for the moment that you can't measure the subjective definition of the word "epic," because I'll be here all day talking about how idiotic it that entire topic is. Instead, let's pretend that you actually can quantify an opinion with the only way that remotely makes sense: time investment.

Now, the article goes into crap about the physical size of Skyrim being the same as Cyrodil in Oblivion but that Todd Howard says that Skyrim feels bigger "because of the mountains." That might be the most out-of-context statement of the year, because Oblivion was actually pretty huge. Not Minecraft huge, because that's just silly, but it was large. And if there's one thing I've learned about games with large geographic areas, it's that the bigger the space, the less the content. The entire Grand Theft Auto series got progressively larger and larger in area until it peaked in San Andreas, which was an entire state (more or less) that could be traversed. And a whole lot of it was empty, navigation filler. Grand Theft Auto IV got rid of the wide-open state with three cities in favor of one, much more densely packed city. The result was that Grand Theft Auto IV, despite being smaller that San Andreas, felt much thicker in both detail and content than San Andreas.

Skyrim, according to Todd Howard, is similar. Physically the same size of Cyrodil, but now they've increased the density of the region. You can (I'm assuming here) find all sorts of nooks and crannies and caves thanks to those self-same mountains. There are more animals, more people, more everything in an attempt to make the world feel more alive and more lived-in.  I know I'm going to be spending a lot of time exploring Skyrim for random odds and ends to decorate my player housing with, and Bethesda is known for not just hundreds of side-quests, but quite a few unmarked sidequests as well. There will be a lot of content in Skyrim, many many hundreds of hours in the default game.

And again, let's not forget the potential addition of DLC or—for those of us going PC—modded content. I am going to be spending a lot of time in Skyrim.

Dark Souls Screenshot

Now let's compare that to Dark Souls. Dark Souls is set to be one of those "an hour to learn, a lifetime to master" games. Only more like "a hundred hours to learn through repeated and constant death." There is nothing random in Dark Souls; every monster, ledge and boss has been placed with deliberate care and an eye to balance. Once you know where something is, it will always be there, forever. As you die, and die, and die, your competence as a gamer grows in tandem with your character's stats. Or you will become so frustrated that you will quit outright. The open world design of Dark Souls is filled with peril at practically every turn, no guidance whatsoever. Everything is dead. And what isn't dead is trying to kill you. And what isn't trying to kill you is probably in the single-digits. If Skyrim is the equivalent of Legend of Zelda when it comes to roaming around, taking in the sights, and eventually finding dungeons to pillage, Dark Souls is Zelda II, where the instant you step off the grass you will die in total agony.

Actually, even if you stay on the road in this metaphor, you will die in total agony. That's the type of game Dark Souls is.

And eventually, unlike Skyrim, once you reach the end of the road on Dark Souls, the journey's over. That's it. Time to start over, with the same content, just on an even harder difficulty. Only now you're far more familiar with the game than you were before, and will do better the second, third, or even the fourth time around. This means is that, combined with the finite amount of content available, as you become better at playing Dark Souls, you will find yourself spending less time in Dark Souls because you'll complete each game cycle faster (whether or not you consider such a diminishing return a negative point depends on your point of view).

All told, across two characters, I've put in about 200 hours into Demon's Souls. By comparison, I've put in about 400-500 into Oblivion (more if you count the time I spent developing my own mods as "game time"). I love both games. While I found both to be suitably "epic," both games have different "scopes." Different endgame, different mentalities in approaching the content, different methods of handling and exploring the overworld, different ways of handling the story… they're different games.

Also, the article completely fails to compare, mile for mile, the size of Skyrim to the size of Lordran. Skyrim is denser than Oblivion. Skyrim has Oblivion's fast travel system. Dark Souls is just bigger than Demon's Souls. With twice the weapons/accessories of Demon's Souls. Way to actually compare the two games you're discussing to each other as opposed to their predecessors. And still get things wrong. Because Dark Souls has a fast travel system, too. Does that "quietly designate a tremendous amount of space as filler," IGN article?

The Elder Scrolls V: Skyrim Screenshot

The fourth point the article brings up is the combat and challenge of the game. How many people were actually turned off by the challenge of Demon's Souls? How many of those self-same  people are likely to get Dark Souls knowing that is far harder than its predecessor? In comparison, how many people played Oblivion and are therefore more likely to get Skyrim?

Yes, Dark Souls is harder than Skyrim will be. That's kind of the point. Dark Souls is being marketed as a masochist's dream game: it will punish you, and punish you, and just when you think you've gotten a handle on something it will punish you again. The game caters to a very specific mindset, and it's no fault of From Software's if people don't like the high degree of difficulty the game represents. Some games are played for fun; some games are played for the sheer challenge. Guess which category Skyrim and Dark Souls fall into respectively.

Mods exist that make Oblivion as difficult as Demon's Souls. Mods like Oscuro's Oblivion Overhaul, which I've tried. I subsequently deleted it as it just reinforced that I don't play Oblivion for nigh-constant overwhelming difficulty. Sometimes a girl just wants to hunt some deer without the countryside  trying to destroy her.

I do admit that the controls for Oblivion sucked (and by extension Fallout 3), but Bethesda's working on that. Personally, I look forward to stealthily creeping my way through a cave, headshotting everything I come across.

And that leaves us with the fifth "point."

Dragons.

Yes. The Dragons. I don't even—

It gave a headache then, and it gives me one now.

Maybe it's because I played five years of World of Warcraft, but I really could care less about the dragons. For Skyrim, they'll be flying upgrades/loot bags. For Dark Souls, they'll be… flying upgrades/loot bags. I can only take so many dragons before they start to become redundant.

The key difference, therefore, will be if they make any sense in the context of the game. Bethesda treats their lore like a bible, with everything fitting in at every point without it seeming out of place. Pages of in-game books are written about a variety of subjects that exist for the sole reason of being read at the player's leisure. Bethesda made every ending of Daggerdale canonical. All of them. Even the ones that blatantly contradicted each other. And they did it in a way that made sense. Therefore, the way the dragons look, their behavior, their purpose for being in the game will all but be guaranteed to perfectly align with the lore of Tamriel.

In Demon's Souls, I killed a god. An actual, honest to goodness, dragon god. And at least two other dragons. And the two other dragons didn't even need to die; they just happened to be there and I had 500 arrows, and I shot every single one into their pattern-repetitive hides while surfing the internet and smashing L1 whenever I heard a roar. There was no point to the dragons other the Rules of Cool and Difficulty. They didn't even get the lore blurb that the Dragon God received. And the only thing I got for them was currency that I promptly lost by dying somewhere else.

Dark Souls Screenshot

Choosing one game over another because you liked the design of one set of monsters compared to the other game isn't a reason why "Dark Souls will kill Skyrim." It just proves that you like shiny character designs without knowing anything other than their purpose in the game.

Dark Souls is due out next week, and Skyrim isn't due until November. They're not even competing against each other in the same month, unless you count Christmas sales. Really, the fact that they're releasing five weeks apart shows that at least someone in marketing is cognizant that releasing the game with the shorter play duration first means they don't have to compete against each other. It's like the role-playing game developers are the only ones that realize that RPG fans will buy their games no matter what, and stage their release dates accordingly (remember Witcher 2? Pushed back to 2011 to avoid competing with Mass Effect 2? Or… Dragon Age 2? Some BioWare game I didn't buy). And they will sell copies.

(Of course, there is now the problem of people turning in Dark Souls to pay for Skyrim…)

IGN could have spent so much time touting Dark Souls and helping to make more people aware of its pending release instead of going "neener, neener, Skyrim!" and trolling  just about anyone that suffered through that mass of opinionated blather. As it is, the article saddened me because it's such unavoidable biased fanwanking (and not particularly good fanwank either) that many people might dismiss Dark Souls outright because IGN touted it over Skyrim.

So please, if you were ever thinking about getting Dark Souls, I urge you to give Demon's Souls a try. It's $20 on the PS3 and the multiplayer servers were extended until 2012! If you like that type of gameplay, a straight-up love letter to old school difficulty, then consider Dark Souls a try when it launches October 4th.

And if you ever wanted to just explore an environment and do whatever you wanted for hours on end, pick up The Elder Scrolls IV: Oblivion Game of the Year Edition on Steam (or your console of choice). Even now there are so many tiny details to oogle over and so many vistas to take pictures of for your desktop. You can get it and every piece of DLC for $25! Not to mention the plethora of mods available!

Make your decisions of whether to get Dark Souls or The Elder Scrolls V: Skyrim the proper way: by trying their predecessors and coming to your own conclusions. I personally, as a lover of difficulty and exploration, will be getting both when they release. Neither game will be "better" to me, because I've already been in love with them from the instant I heard they were announced, and I'm sure I'm going to be the ultimate winner because I'll have a game that reminds me why I love gaming in the first place.

Category Tags
Platform(s): Xbox 360   PS3   PC  
Developer(s): From Software   Bethesda Softworks  
Genre(s): Role-Playing   Open World  
Articles: Editorials  

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It might be worth mentioning

It might be worth mentioning that Dark Souls' dragons are an entirely different beast than Demon's Souls' were. From Software addressed the criticisms that DeS's dragons felt like dangerous props and has given DaS's dragons full range of movement and their own AI. Also, if you watch the Prologue videos Bamco put out for DaS, dragons actually play an important part in the backstory. Check out the Gaping Dragon and the Scaleless Dragon; it just goes to say that From's art direction is pretty damn inspired.

Haha, you fell for it too

So many people are writing articles based on what Casey said. He accomplished exactly what he set out to do, get people talking about Dark Souls.

I will be getting both games, and I already know which I will like more. Also, why is everyone saying that the intense challenge in Dark Souls is just that, a challenge. I loved Demons Souls because it was challenging. I had great fun with it. Just because something is difficult doesnt mean it can't be fun.

And to all the angry people, what difference does all the hate make? Do you have a personal stake in all of it, no. Just play what you want to play.

Anti-criticism?

Let me say first that I visit this site because I find it engages in some of the best and fairest game criticism around. I didn't like this article. First I should mention that I didn't agree with many of its points (which didn't help) but its arrogance and ignorance got me a little fired up.

I won't go into why I preferred Demon's Souls over Oblivion (both games I enjoyed a lot) nor disagree with the finer points that separate the two series. I will probably play both Dark Souls and Skyrim, though I can't say which I prefer until I have played both of them enough to know it. I'll just add the bigger picture reasons why this piece irked me.

In saying that we should all buy two more games and play them in order to know which new game we should buy (one of which is coming out *this week*) you're suggesting that your readers all have both the money and the time to do so. You're ignoring that most people who visit this site do it to get an opinion on what to buy next to save both their time and money. I for one come here because I generally feel the same way about games I play to a number of the reviewers (most significantly Brad) and I find the coverage is balanced towards the kind of games I'm interested in. If the summation point of this article is honestly, "go forth and play everything!" then I'm no more informed than I was before I booted my computer.

The article on IGN is an *opinion piece*. Calling it opinionated is as redundant as it is hypocritical. (You're using that as an insult from within your own opinion piece!) Your piece is just as opinionated, only, to its detriment, it's far more passively worded. You end on a "let's all be friends" note despite your clear bias towards Skyrim throughout the rest of the piece. What I'm trying to get at is that you don't need to undermine their piece with base insults, and you should definitely make sure that when you look forward to one game over another (and are writing an opinion piece) that you make it clear. It'll be easier for readers to enjoy and will free you up to give your real opinion.

Despite these points, it's disappointing that you thought this article even needed to exist. Skyrim will sell a bajillion copies merely because it's Skyrim. Dark Souls is getting the heavy push that Demon's Souls deserved, and even with that push I know very few people who have heard of it or know why they should play it -- and I work in the industry. Dark Souls is the clear underdog and IGN published their article to try to give a massive boost to Dark Souls in its week before release. Yes, it was a semi-troll. But it was a good natured one, not written to take down Skyrim but to boost the underdog and to encourage people for once to support a critical favourite rather than a mass-marked juggernaut.

I almost feel as if your response could have been written five years ago supporting players to play Oblivion rather than Shadow of the Colossus. Which is another valid opinion piece that could exist, and another that I would never expect nor desire to see on this site.

Love the article. But the

Love the article. But the game i think you meant instead of Daggerdale was Daggerfall.

Thank You

Thanks for actually writing out what I was thinking to myself while reading that gross article from IGN. I'm not a hater, but that article was one of the worst excuses for video game journalism I've ever read. How it made it past the editor's desk there is beyond me. So thanks.

Interesting

There is something to be said about opinionated articles that bash another one's opinion.

To set the record straight before someone tries to muck it up, I do agree with a majority of the article. However, despite my affinity for your words, I can't help but feel that what you've done is just a more sophisticated version of what IGN did. They were unprofessional in their structuring of the article, don't get me wrong. At times, they came across as lowly fanboys, but this article seems to do nothing more than to emulate using overly-esoteric language.

Aside from this, I wasn't all too sure what your intentions were besides pointing out IGN's lack of professionalism. I'd expect more than a call-out article describing in great detail why IGN was wrong, but rather a rebuttal that focuses less on why Skyrim could be better and more on how they failed to successfully persuading legions of users into giving more attention to Dark Souls. So I will do that briefly in the coming paragraphs.

IGN has a knack for inciting fanboy wars. They've done so multiple times this year and will continue to do so again in the future. The most disgusting of these war articles was on Mass Effect 2 vs. Uncharted 2, and how they said ME2 is better and that people are too blind to realize it. That was, without a doubt, the worst instance of their fire-starting actions. So with this in mind, I knew that they were doing the exact same thing when they came out with their Skyrim/DS article.

Now, IGN was merely building hype for DaS, and rightfully so. It is a game deserving of more attention, and what better way to do it than by telling millions of gamers across the globe the reasons why it will supersede Skyrim, a game many more are coveting. However, due to their history of starting flame wars for the sake of it, their reasoning was lost behind a dark (no pun intended) history of immaturity and unprofessionalism (I keep using that word in various forms). Plus, the way they worded the article. Well, I'll just say my 14 year old nephew could have conveyed the point more correctly than the writer did. The lingo came across as childish, the structure akin to something you'll see written in crayon, and the whole "versus" angle was lost right from the get-go, when you read the title "5 Reasons Why Dark Souls Will Eat Skyrim's Face."

It's ineffective nature is apparent when you scroll down to the bottom of the article and start to read the comments. The top comment is nothing more than a reflection of how well the article was able to reach out to others. Most readers are already privy to the information that IGN is known for massive trolling campaigns, so a lot of people saw this article as nothing more than a wolf ticket of Skyrim, including me. That isn't a good argument for IGN doing what they intended correctly.

I do admire what they tried to do, but the content of the article was so haphazardly thrown together and shoddily written that it ruined it's validity. They wrote in the same tone that they would write a flamewar article like their hideous ME2 love making piece, making it almost completely asinine.

As stated, I liked your article, but if you focused more on why IGN was unsuccessful in marketing DaS, that would have been more impactful (it's not a word, but I use it because it makes sense). Then again, some people maybe started to see the light in Dark Souls, so maybe they succeed, but still looked like asses while doing it.

There might be typos in the article, but I'm too lazy to read over and fix them.

"Epic scope" is a weak,

"Epic scope" is a weak, cheaty thing to say about a game. It's not very exciting writing, but you're being willfully ignorant when you say it doesn't parse. The first definition for the word scope is "extent or range of view, outlook, application, operation, effectiveness, etc.: an investigation of wide scope." What part of that doesn't fit in the way it's used in games journalism (i.e.: a grand sense of scale/ambitious, detail-packed game design)?

IGN's Article

I would be the last person to defend IGN, but having read said article, I believe that the Kristin is taking it way too seriously. I didn't think the writer was taking himself or the subject too seriously, and that it merited this kind of response. Skyrim and Dark Souls are two totally different animals, and comparing them is like comparing and elephant and a hippo. Both are big mammals, both have 4 feet and live in Africa. To me, the IGN article was like "The elephant is better because he has bigger ears and a long trunk...." Not really the pinnacle of journalistic expression, and certainly not to be dissected like a philosophical paper. It was a silly little article, and I viewed it as such. Remember folks, we are talking about video games here, not solving world hunger.

I enjoyed this article and

I enjoyed this article and thought it raised some good points, although if you're going to criticise other writers for using phrases like "epic scope", you really ought to be using proper English yourself! "Could care less" doesn't make sense, the phrase is "couldn't care less". Also, "outside of" is a phrase with a redundant word. "Outside" alone is accurate.

the article's end is telling

I enjoyed your article, as a big fan of both series. I also found the IGN article pretty ludicrous; I love both series for completely different reasons. Morrowind remains the best story ever told in a video game. Demon's Souls is the only really important Action-RPG since The Legend of Zelda.

--

But anyway, I want to point one thing out about the article -

"What? You don't agree? Let's hear your arguments. This way to the Comments..."

That's how it ends. It's made clear that they're trolling. They're clearly supporting the underdog, hoping to generate some buzz in their own and other communities to pimp out the website, and not really even attempting to seriously weigh the value of either upcoming game. They're simply talking up the cool bits of Dark Souls.

In fact, I think deliberately being impolite and not delving too deep into fact is actually one of the keys to being a great entertainer. This idea grew from a long-term perception that most funny people tend to be rude rather than polite.

In my first paragraph of this comment, I could have diluted my statments of love for both games by always remembering to say "...in my opinion." I could have tempered my enthusiasm by mentioning the monotonous combat in Morrowind and the crazy World Tendency mechanics in Demon's Souls. I could have said "probably" because I certainly haven't played every video game ever made. But I don't think any of that actually contributes to anyone's entertainment.

It's the /popcorn factor. People like reading about a big controversy sometimes, because that's just how we're wired. Everyone's a fanboy for something, and it's nice to have your opinion validated. And when people are offended by what they read, I still think they sort of... like that opportunity to be offended.

Anyway, writing for an audience is still completely mysterious to me. But I think this is one of the important things I've found out about it.

Good Article

I'm a gamer. And one game I loved with all my 250+ hours was Oblivion. My all Time favorite Game I'd say. Today, my good friend told me about Dark Souls and how it's kinda like Oblivion but a lot harder and with some unique elements in it. So I decided to check it out. From my findings I'd say it will be a game I will give a shot, but I highly doubt I'll like it more than Skyrim since I'm a huge Bethesda Fan. People all over are talking about the apparently Epic fail of the IGN article, and I honestly haven't read it. I came here first.
Your article here tells me some of what I want to know, it says what IGN didn't say(to my knowledge) about Skyrim, and I love that. You said some things about Bethesda and Oblivion that are the reason I love those games and will always be one to go out and spend the full amount on their games. They are wonderful. But you bring some points in from the other side as well. And it let me know the difference in the games.
I'm no column writer, I don't get published articles, I'm just a consumer, and this article has given me a little insight into how these games vary and how they are alike. I am satisfied With this article, and for people to say this article is crap and biased and blah blah blah, Is ridiculous.
I came here open minded, and am leaving open minded. I have Skyrim in my sights, and I have had it there since the GameInformer issue with it as the Cover article, but with this article, I can still say that My thoughts on it haven't changed, I agree with what I read, and It is gonna be in my possession when it is released, and As for Dark Souls, your article did not defer me from it, but rather drew me a little closer with a good comparison with a slight Bias like mine. I'm happy with it. I have no issue with the article. And for those who are criticizing it, Where is your article at?

I agree with you on the fact

I agree with you on the fact that the IGN article was based on a reviewer's opinion, and so is the rebuttal article above. I believe though that there is no need to have to bring down one game in order to make another game look good. I myself am an avid follower of Bethesda's Elder Scrolls series. That being said, I haven't tried either Demon's Souls or Dark Souls, but I definitely intend to at some point. I'm fairly certain that Dark Souls could have stood on its own merits and that the original IGN reviewer could have easily framed his article around how amazing Dark Souls is going to be without having to tear down or even involve TES V:Skyrim. I have to admit it did leave me with a sour taste, esp. since I was already planning on eventually purchasing both of From Software's games in the first place, before I had even read the IGN article. To me, the comparison to Skyrim was unnecessary and I would have liked to have seen more of a straight up review of Dark Souls. I must admit though, the IGN author certainly got people to take notice of Dark Souls, albeit differently than I would have done it, but perhaps that's why he is a professional journalist, and sadly, I am not. Either way, as the author of the above article mentioned, I don't see why these two great games (and game series) can't co-exist together in harmony.

Excellent

What an excellent article. Thanks for writing it. Loved the read and you said basically what I keep saying about the "console vs PC" warring going on.

Why can't a gamer just be a gamer? Why can't I love PC and Consoles, and why can't I like Dark Souls AND Skyrim?

Thanks again.

*************** I like

*************** I like Skyrim more, just a heads up *************
You're entitled to your own opinions, and I respect them, and will not even mention them, but there are a few made up facts in your post. Skyrim is a "mass-marked juggernaut"? It's 9 days from coming out and I've seen one commercial for it. Sure, that's one more commercial than I've seen dark souls have, but I believe Skyrim could skip marketing all together, since they have a wide fan base. Calling the IGN post opinionated wasnt an opinionated thing to say, yet you still mock him for saying it, and the author never said his post wouldn't contain opinions. "Yes, it was a semi-troll. But it was a good natured one, not written to take down Skyrim..." Well, that's your opinion. When I see a game developer slamming another game, trying to invalidate it as a superior game, I dont think "Oh, that's just harmless talk to promote their game", I respect them for stating their opinions though, because there arent enough words in the dictionary to make Darksouls have a bigger fan base than Skyrim (They need all the help they can get). "In saying that we should all buy two more games..." The author simply suggested trying both games for a cheap price, to make a wise choice and not waste money. Either way, I think this tactic would have been good for Dark Souls, as you really need to play the franchise to understand the understandable parts of it. "You end on a "let's all be friends" note despite your clear bias towards Skyrim..." the "clear bias" is an opinion, and everyone will have one, just like how you have a clear bias towards Dark Souls. Oh, and did you want him to end the article on a "If you dont like skyrim, I wont like you" note? No, he went as far the opposite as he could without lying about which game he liked more, yet you still mock him for that. I'm just giving my side to the story, you don't have to like it, or read it, just my opinions.

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