About Us | Game Reviews | Feature Articles | Podcast | Best Work | Forums | Shop | Review Game

John Carmack and games as art

Brad Gallaway's picture

One of those random thoughts you have in the shower:

John Carmack has been quoted a couple times as saying that he believes games are not art, and I was always put off that someone who has such a prominent place in the industry took such a disappointing line.

I started playing Doom 3 on the Xbox yesterday, and after getting through the first four or five levels, I think I can now understand why he feels that way.

The graphics are incredible for the Xbox, and the play mechanics are all solidly dialed in. It clings pretty closely to the id FPS formula, and I daresay that there aren't any aspirations present, save those of jump-scares and high adrenaline.

Although I think a case can be made for Doom 3 as art, I think an equally strong one can be made that it's not. It's a product made to certain specifications, and it fulfills a certain need, but it doesn't reach; it doesn't really try for more. But you know, some games and designers do.

Maybe Carmack should have said that his games aren't art, and left it at that.

Category Tags
Key Creator(s): John Carmack  
Series: Doom  

Code of Conduct

Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.

Please report any offensive posts here.

For more video game discussion with the our online community, become a member of our forum.

Our Game Review Philosophy and Ratings Explanations.

About Us | Privacy Policy | Review Game | Contact Us | Twitter | Facebook |  RSS
Copyright 1999–2010 GameCritics.com. All rights reserved.