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Extra Credits: Digital Resale

Recently, European courts ruled that digital property is the same as physical property. Extra Credits does a brief breakdown of what that could mean for games should such a ruling be held up on appeal and duplicated here in the United States.

Extra Credits: Perfect Imbalance

The guys at Extra Credits look into incorporating imbalance in a game. Ironically, imbalance is just the thing that when worked into character classes, weapons, tools and gameplay rules can wind up giving both the wet-behind-the-ears newbie and grizzled veteran new strategies as each plays and progresses through a game.

Extra Credits: Perfect Imbalance

Extra Credits: The Hero's Journey, Parts I & II

Extra Credits has an interesting two-part discussion about the hero's journey, a concept explored by Joseph Campbell's The Hero with a Thousand Faces. Thatgamecompany's Journey is the game example featured here (along with The Legend of Zelda) but this seems to be a concept exploited in all entertainment genres.

Extra Credits: The Hero's Journey, Parts I & II

Gamecritics.com Podcast Episode 81: Scary Games and The Walking Dead: Episode 4

This week, we discuss our favorite scary games, and then have a mega discussion of The Walking Dead: Episode 4! With Chi Kong Lui, Brad Gallaway, Richard "Defender Against The Robot Uprising" Naik, Dylan Collins and special guest Jeffrey Matulef.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Too many games, not enough time

The Walking Dead: Episode Four—Around Every Corner Screenshot

Although it's exciting to see so many great games start popping up in the fourth quarter... there are too many great games popping up in the fourth quarter.

Gamecritics.com Podcast Episode 80: System Sellers?

Have you ever bought a system for one game? That's the question we discuss this episode. We also hear about Brad's trip to the Retro Games Expo, and talk about Torchlight 2, Kid Icarus: Uprising, Tokyo Jungle and more. Also, Richard contemplates putting on water skiis. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Shark Man" Naik, and Dylan Collins

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

The Walking Dead: Episode Four—Around Every Corner Review

How Did You Not See That There???

The Walking Dead: Episode Four—Around Every Corner Screenshot

HIGH Seeing Clem's training from Episode Three pay off.

LOW Doing the wrong actions and dying because of the goofy controls.

WTF You really think you can carry that in a backpack?!?

TouchTalk, Volume Four

Grabbity Screenshot

Welcome back to a semi-regular feature here at GameCritics.com: TouchTalk. While this series was inspired by one of my old features, the Bargain Basement, I've got an all-new focus for an all-new phase in gaming. Instead of highlighting discounted gems in the used section of a retail shop, I'll be reviewing downloadable mobile games and apps that you might want to check out… and maybe some that you'll want to avoid.

Extra Credits: Power Creep

The guys at Extra Credits take a look at "power creep." For those that don't know, power creep is when elements introduced in a game grow in power compared to when the game was originally launched. Or something like that. Given how prevalent persistent worlds have become and how common it is for games to be patched with new areas, features and items, power creep can become a huge issue for the loyal fanbase. This Extra Credits video takes a look at power creep and solutions that would fix it—or at least keep it at bay.

Extra Credits: Power Creep

The Walking Dead, Episode Three—The third perspective

The Walking Dead: Episode Three—Long Road Ahead Screenshot

This blog post is going to be about events that take place in The Walking Dead, Episode Three. If you haven't already played this episode, do not read this post.

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