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PAX East 2012: The Games

Mark of the Ninja Screenshot

The simple truth is that if you spend your time at PAX waiting around in line for a demo you'll play on Xbox Live in a few months anyway, you are a chump. There are so many awesome games from smaller publishers and indies on the floor that you might not get exposed to anywhere else. So, if you were being a linefool, here's some of what you missed.

Anomaly: Warzone Earth Review

The Slow-moving Runaway Choo-choo Train of Deadly Death

Anomaly Warzone Earth Screenshot

HIGH Bringing maxed-out missile launchers to bear on the enemy.

LOW Waiting one second too long to change course and getting mulched.

WTF It's never explained why your forces can't slow or stop. No brakes?

PAX East 2012: The Panels

Hitman: Absolution Screenshot

The convention's stealthy aspect kicked off with a great panel on the subject featuring Nels Anderson, Andy Schatz, and Dan Silvers, chaired by Matthew Weise, also featuring the con's largest single-room concentration of guys in suits.

Extra Credits: TransGaming

The guys at Extra Credits take a quick look at an idea that has been on the minds of game developers and publishers for years now. It's dubbed "transgaming" and it lets fans of different genres all play and exist within the same game world. There is a lot of potential there, so have a listen.

Extra Credits: TransGaming

The Walking Dead, Toy Soldiers DLC and Escape Goat Shirts!

The Walking Dead Screenshot

Started playing (and finished, actually) The Walking Dead, Episode 1A New Day on Xbox 360 last night. It runs about two hours and costs $5. For fans of the comic/show, it's an absolute must-play. It's best described as a combination of point-and-click gameplay with some Heavy Rain thrown in, and the mood and atmosphere are just perfect.

Cool stuff of PAX East 2012

XCOM: Enemy Unknown Screenshot

I knew very little about XCOM before the show, but now it's one of my most anticipated titles. A re-imagining of the classic PC strategy series, Enemy Unknown gave me a very distinct Frozen Synapse vibe, which makes sense since it was itself heavily influenced by the XCOM games. There was no playable demo at the show and the presentation consisted of a pre-beta build, but I liked what I saw and will likely be picking it up when it releases.

CodeRunner Review

Your Mission, if You Choose to Accept It...

CodeRunner Screenshot CodeRunner Screenshot

HIGH Immersive, interactive drama with the real world as its map.

LOW Impossible-to-reach locations break the immersion.

WTF The ghost of FMV games comes back to haunt us.

Gamecritics Podcast Episode 72: PAXapalooza

GameCritics Action Team!

In this episode, it's a PAXtacular! With two thirds of us freshly back from PAX East, we discuss panels, games and Pokemon...garbage bag...creatures. We've also got a fresh batch of games we've been playing and thumbs up and thumbs down. Join us! Right now! With special guests Mattie Brice and Kristen Taylor joining Brad Gallaway, Richard Naik, Chi Kong "Akuma" Lui and Dylan Collins.

Download: Right click here and select "Save Target As..."
Subscribe: iTunes | Zune | RSS

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Binary Domain, iOS vs console and The Walking Dead

Binary Domain Screenshot

I finally made time in my schedule to sit down with Sega's Binary Domain, and even though I've had my eye on it since last year, the end result ended up being even better than expected.

Containment: The Zombie Puzzler Review

Ring Around the Rotter

Containment: The Zombie Puzzler Screenshot

HIGH Scoring a screen-clearing "contain" one second away from defeat.

LOW The controls can feel a little sticky under pressure.

WTF Zombie wizards? Or are they wizard zombies?

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