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Fightback Review

Arcade Revenge

Fightback Review Screenshot

HIGH Perfectly dodging two samurai and taking them both down, then nailing a biker who tried to sneak in an attack while I was busy.

LOW Just as I cleared a difficult floor with a Perfect, the game crashed.

WTF The samurai helmets seem like they're pushing the themed-gang motif a little too far.

GameCritics.com Podcast Episode 106: Play to the End

How many games actually need to be played to completion in order to be truly experienced? That is the question we attempt to tackle in this episode, along with a healthy dose of watcha been playing. Featuring Richard Naik, Brad Gallaway, Ashley King, and first-timer Rowan Kaiser. That rhymes! Also, as you may have heard Rowan is writing a book about Mass Effect. Go give it a looksee.

0:00-0:04 Intros

0:04-0:29-Watcha been playin

0:31-1:53-Games that need to be played to completion

1:53-close-Thumbs

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Marvel Puzzle Quest: Dark Reign Review

Match green, Hulk smash!!!

Marvel Puzzle Quest Review Screenshot

HIGH Taking first place in one of the rotating competitions.

LOW Getting combo'd to oblivion while my whole team was stunned.

WTF The tutorial needs a little more work...

GameCritics.com Podcast Episode 104: Game of the Year Friends of the Show Edition

We had so much fun doing our Game of the Year show we decided to invite some of our best friends to a special supplemental episode. All the major awards are covered, including a surprise GOTY pick. Featuring Richard Naik, Tim "I'm a damn man" Spaeth, Michael "Mac" Cunningham, and Jeffrey Matulef.

00:00-00:04 - Intros

00:04-00:16 - Lee Everett Memorial Award for Best Character

00:16-00:30 - WTF Moment of the Year

00:30-00:40 - Non-2013 Game of the Year

00:40-00:56 - The Michaels

00:56-01:20 - Too Human Awards for Inexplicable Excellence

01:20-01:29 - Phil Fish Award for The Worst Thing in an Otherwise Good Game

01:29-01:35 - The Jeffreys

01:35-01:45 - The Timses

01:45-01:58 - Steaming Pile Awards for Worst Game

01:58-Close - Game of the Year

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Mysterious Cities of Gold: Secret Paths Review

More like secret pains.

Mysterious Cities of Gold Review Screenshot

HIGH The game works, I guess.

LOW Bland, repetitive "puzzles" and levels.

WTF Does this game perpetuate colonialist privilege?

GameCritics.com Podcast Episode 102: Beyond Two Souls, Arkham Origins, ZombiU, and Link Between Worlds

Now that 2013 is winding down it's time to catch up on some of the hot new holiday releases, covering the latest David Cage......thing....in Beyond Two Souls, Barkham Origins, ZombiU, and The Legend of Zelda Link to the Past 2, also known as Link Between Worlds. Featuring Richard Naik, Chi Kong Lui, Brad Gallaway, Mike Bracken, Sinan Kubba, and Tim "coitus" Spaeth.

00:00-00:03 - Intros

00:03-00:32 - Beyond: Two Souls

00:32-00:56 - Batman: Arkham Origins

00:56-01:15 - ZombiU

01:15-01:46 - Link Between Worlds

01:46-close - Thumbs

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GameCritics.com Podcast Episode 101: Video Game Music

The podcast gets rythmic on us as we talk game music, some of our favorite tracks, why game music is special, and what has been lost as games have evolved from their technologically limited origins. Featuring Richard Naik, Chi Kong Lui, Michael "Mac" Cunningham, and special guests Dylan Collins and Matt Hunter from the A Jumps B Shoots podcast.

00:00-00:02 - Intros

00:02-00:12 - A little chat about our musical backgrounds

00:12-00:27 - Games that we hate, but love the music

00:28-00:48 - With the technological evolutions over the years, has game music lost something compared to it's restricted roots?

00:49-01:04 - Name something creative that a game has done with its music that drastically altered your opinion of said game

01:05-01:31 - Some of our personal favorite game songs/soundtracks

01:31-close - Thumbs

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Consoleation: All good things...

Consoleation: All good things...

After more than 12 years of writing about console video games—ranging from game reviews to sales analysis—I am officially "retiring." I use quotation marks because I can't really retire from something that I didn't really do for a living… but it's been more than 25% of my life, and the time has come to hang up my keyboard and step away… for good, this time.

Deadly Premonition: The Director's Cut—The Official Visual Companion Review

Deadly Premonition: The Director's Cut—The Official Visual Companion Screenshot

I'm certain there's a great story to be told about the troubled six-year development of Deadly Premonition, and I'm even more certain that this interactive guide isn't the place to find it. It does, however, offer a degree of insight into the mindset of the man behind its madness, Hidetaka "Swery" Suehiro, and in places is every bit as esoteric as the game itself.

Things I saw at the Boston Festival of Indie Games

Candlelight Screenshot

A while back I took a quick swing up to MIT to check out the Boston Festival of Indie Games, which was a neat little show I really enjoyed visiting. Of course, as an indie show it had its fair share of games that needed tons of work or were just hopeless, but I got my hands on several really neat games, too.

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