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Interviews

Interview with Clint Hocking

Filing into the auditorium for the Game Developers Conference 2005 Game Design Challenge (theme: make a game based on Emily Dickinson), most people could have been forgiven for wondering who the third member of the panel was. Will Wright and Peter Molyneaux are two of the more high-profile Western game designers, each with a history that deserves recognition as industry leaders and visionaries. In comparison, Clint Hocking was an unknown.

Interview with Kudo Tsunoda

Kudo Tsunoda, Executive Producer, EA ChicagoAfter a successful debut, Fight Night is back for another… round in the aptly titled Fight Night Round 2. We first met Kudo Tsunoda at a recent EA press event in New York and were impressed by his passion for both his game (as executive producer) and the sport of boxing. We decided to pick his brain about his new game, the boxing game genre and boxing in general.

Interview with Dev Madan

Making platform adventure games seems to be no great challenge, but making good platform adventure games is another matter entirely. With three outstanding titles under its belt (Rocket: Robot on Wheels, Sly Cooper and the Thievius Raccoonus, and Sly 2: Band of Thieves), Sucker Punch Studios definitely falls into the latter category.

Interview with Alex Rigopulos - Part 2

Harmonix Music Systems is breaking new ground by putting a uniquely North American spin on the music game genre. Creators of Frequency, Amplitude and Karaoke Revolution—which won Time Magazine's Game of the Year in 2003—you'll no doubt be hearing more from them soon. Alex Rigopulos is co-founder and CEO of Harmonix, and recently sat down with GameCritics.com to discuss the past, present, and future.

Interview with Alex Rigopulos - Part 1

Harmonix Music Systems is breaking new ground by putting a uniquely North American spin on the music game genre. Creators of Frequency, Amplitude and Karaoke Revolution—which won Time Magazine's Game of the Year in 2003—you'll no doubt be hearing more from them soon. Alex Rigopulos is co-founder and CEO of Harmonix, and recently sat down with GameCritics.com to discuss the past, present, and future.

Ben at the Pen: Junior

NST is the only division of NOA that develops games and is overseen by Nintendo Company Limited (NCL) in Japan. NST management actually reports directly to Shigeru Miyamoto's EAD team.

Ben at the Pen: Sophomore

The animation students take 20 credits hours a semester, which is a heavy course load no matter what college you attend. At DigiPen, the animation students are learning basic drawing theory, 2D animation principles, animation preproduction, creative writing and of course, 3D modeling and animation. That's a lot to digest, especially if it's all new to you.

Interview with Henry Jenkins

Henry Jenkins is the director of MIT's new comparative media studies program. He has written about games for more than a decade. He has testified before the Senate Commerce Committee and the Federal Communications Committee, conducted workshops with game designers, spoken to PTA meetings and the American Library Association.

Interview with Ron Jones

Ron Jones is a composer with over 20 years of experience providing scores for TV, film and games. He has been the recipient of numerous awards for both music composition and music production. With music playing more roles than ever before, Ron has turned his attention towards scoring videogames, including providing the scores for both Star Fleet Command and Star Fleet Academy.

Ben at the Pen: Orientation

At orientation, DigiPen makes a point to scare the hell out of students who think this is going to be an easy ride playing videogames all day. It’s not like that at all. The deadlines and workload here are going to be pretty damn insane from what I can tell. I’m nervous, but I think you have to be or you wouldn’t be normal.

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