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GameCritics.com Podcast Episode 21 Transcript

Transcript of GameCritics.com Podcast Episode 21: Jenova Chen of thatgamecompany

GameCritics.com Podcast Episode 21: Jenova Chen of thatgamecompany

Jenova Chen of thatgamecompany (flOw, Flower) is our guest this week, and his journey from Shanghai child to superstar developer was a perfect storm of determination, skill, and a whole lot of luck. You'll hear that story and many more in our jam-packed interview. And yes, he explains his Final Fantastic first name. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

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GameCritics.com Podcast Episode 19: Bryan Jury of Epicenter Studios

This week, a candid conversation with Bryan Jury of Epicenter Studios, the team behind the new Wii release Real Heroes: Firefighter. How did a tiny development team with an even tinier budget create one of the summer’s most original games? Why was the Wii their platform of choice? And does Bryan REALLY admit the graphics aren’t very good? I told you – he’s VERY candid. Our thanks to Bryan Jury for a fantastic interview. With Chi Kong Lui, Brad Gallaway, and Tim Spaeth.

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Interview with Dan Eriksson, producer of Bionic Commando

Bionic Commando Screenshot

If you've been reading this blog then you will know that I was quite impressed with the recent Bionic Commando game, updated and re-imagined by Swedish developer GRIN. So impressed, in fact, that I felt motivated to track down someone on the development team and ask them a few questions about their superb effort.

Thankfully, Bionic Commando producer Dan Eriksson was quite willing to chat with me for a bit about the work involved in reinventing such a classic game.

Interview with Alec Holowka and Derek Yu, creators of Aquaria

First off, allow me to introduce myself as this is my first "official" blog post. The name is Richard, and I've been here about two months and it's been fantastic so far. I think that's enough about me for now, so let's talk about something that's actually cool.

Recently I reviewed Aquaria, a fantastic title from indie developer Bit-Blot and winner of top honors at the 2007 IGF awards.

Interview with Alec Holowka and Derek Yu, creators of Aquaria

Aquaria is currently available only on the PC and Mac, through both their website and Steam download. The minds behind the game, Alec Holowka and Derek Yu, were kind enough to speak with me about their work and their company.

Interview with Terry Cavanagh, creator of Don't Look Back

Interview with Terry Cavanagh, creator of Don't Look Back

A few weeks ago, a Twitter acquaintance hipped me to a small indie game called Don't Look Back. Although I am a big fan of small titles, I’m also console to the core… this has historically been a bit of conflict, although less so now that we've got so many download services available. However, Don't Look Back came highly recommended, so I put up with using the arrow keys and space bar for a little while, and walked away quite impressed. Thankfully, the game's creator was willing to speak with me for a bit about himself and his work.

Interview with Jay Watts, developer of Solar

If you've been reading this blog or following me on Twitter, you've probably picked up on the fact that Solar has been my latest Xbox Live Community addiction. An original, refreshing title that shows a great deal of creativity and craftsmanship, I wanted to know more. After doing a little clicking, I was able to convince Solar’s developer, Australian Jay Watts, to take a few minutes and speak with me.

Interview with Jorge Silva, AIBICOM developer

 Jorge Silva, the man who designed AIBICOM’s algorithm. Many mainstream games are inaccessible to players who use a single button or switch. Game developers can have a hard time adapting their four-, eight-, twelve-button twitch masterpiece to a one-button interface. AIBICOM (asynchronous interpreter of binary commands) is a one-switch interface different from most others; instead of pushing a button to make an application dosomething, users only push a button when the program does something they don’t want it to do. With the speed and complex controls AIBICOM makes available to one-switch users, it could be very useful in making games accessible. I’ve written a bit about AIBICOM before; now let’s talk with Jorge Silva, the man who designed AIBICOM’s algorithm.

Interview with Afiction Games, Creators of Mithra

Interview with Afiction - Mithra: Episode 1 - The Calling Screenshot

Although the Community Games area on Xbox Live was slow to start, there's no doubt that the content is heating up. More and more titles of notable quality have been surfacing, one of which is the fully 3D Adventure title, Mithra: Episode 1 – The Calling. If you haven't heard of it, don't be surprised… Microsoft's been lacking when it comes to promoting the better selections. However, that's what I'm here for.

Interview with Freezepop

Freezepop, a synth-pop group most commonly known for their fan-favorite contributions to several music-genre games such as Rock Band, Guitar Hero, FreQuency, Dance Dance Revolution (and others) were kind enough to take a few minutes out of their day to talk with me in support of their most recent full-length CD release, Future Future Future Perfect.

For those not familiar with the band, Freezepop consists of Jussi Gamache (aka Liz Enthusiasm, vocals), Kasson Crooker (aka the Duke of Pannekoeken, vocals, synths) and Sean Drinkwater (aka The Other Sean T. Drinkwater, vocals, synths).

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