I recently had the pleasure of playing Machinarium, a fantastic adventure title from indie developer Amanita Design. Currently available on Steam and on their website, Machinarium has received accolades from many critics, myself included. Their CEO, Jakub Dvorsky, was kind enough to answer a few questions for me about the game his company, and his team.
Bonjour class! Welcome to Ludology 101. Matthew Wiese of the Singapore-MIT GAMBIT Game Lab talks about his work and his experience on the academic side of games. Is ludology as sleep-inducing as it sounds? No sir, and in fact criticism and academia may have more in common than you think. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth. Happy Thanksgiving to all our listeners!
A while ago, a friend on Twitter recommended I check out SwitchGames, an online trading service for folks who want to get rid of the old in exchange for the new. Rather than messing around with tokens, credit, or trade points (I get enough of that nonstandard currency crap paying for DLC already, thanks) SwitchGames offers a 1-to-1 trading system—basically, a straight-across swap service that matches people up according to their wants.
Always one to support smaller development houses and those exploring the downloadable space, I was fortunate enough to get the chance to have a brief exchange with Max Wagner, one of the co-founders of brand-spanking (sort-of) new Signal Studios. The studio's first game, Toy Soldiers, was just revealed at the most recent Tokyo Game Show and will be leading the assault on Microsoft's Xbox Live Arcade service in the very near future.
With Demon's Souls nearing release, it's all things Atlus! We welcome Atlus USA's Manager of PR Aram Jabbari to the show. Localization strategies, digital distribution, aggregate sites, and much more are covered, and we take our best shot at getting you some Persona scoop! The back half of the show brings some of the most in-depth Demon's Souls discussion around. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Tim Spaeth" Spaeth.
A while ago, my review of the recently-released MMO FPS Section 8 went live. To my surprise, I actually ended up having a very enjoyable time with it, despite not being a fan of the genre.
Although the servers have been full of players every time I've gone online, I don't get the sense that there is a very high level of awareness of this title in the games community—especially in the wake of another recently-released steamroller of an FPS that's had everyone buzzing over the last week. So, as my way of saying "thanks" for making my time reviewing the title worthwhile, I decided to do a follow-up interview as my small effort to help raise Section 8's profile.
At the most recent PAX show, I was fortunate enough to spend a bit of time with a game I had been greatly anticipating: Dark Void from Washington's own Airtight Games.
Produced in conjunction with Capcom, Dark Void is an adventure game featuring aliens and jetpacks inside the Bermuda triangle. With tight transitions between air and land on top of clever vertical combat, this title is definitely one to watch—it also doesn't hurt that the people behind it are some of the same folks who worked on one of my favorite Xbox titles, Crimson Skies.
Airtight Games' president and creative director Jim Deal was kind enough to spend a few moments talking with me about this upcoming title and I'm quite glad to share what he had to say.
Jenova Chen of thatgamecompany (flOw, Flower) is our guest this week, and his journey from Shanghai child to superstar developer was a perfect storm of determination, skill, and a whole lot of luck. You'll hear that story and many more in our jam-packed interview. And yes, he explains his Final Fantastic first name. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
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