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Interviews

Ben at the Pen: Junior

NST is the only division of NOA that develops games and is overseen by Nintendo Company Limited (NCL) in Japan. NST management actually reports directly to Shigeru Miyamoto's EAD team.

Ben at the Pen: Sophomore

The animation students take 20 credits hours a semester, which is a heavy course load no matter what college you attend. At DigiPen, the animation students are learning basic drawing theory, 2D animation principles, animation preproduction, creative writing and of course, 3D modeling and animation. That's a lot to digest, especially if it's all new to you.

Interview with Henry Jenkins

Henry Jenkins is the director of MIT's new comparative media studies program. He has written about games for more than a decade. He has testified before the Senate Commerce Committee and the Federal Communications Committee, conducted workshops with game designers, spoken to PTA meetings and the American Library Association.

Interview with Ron Jones

Ron Jones is a composer with over 20 years of experience providing scores for TV, film and games. He has been the recipient of numerous awards for both music composition and music production. With music playing more roles than ever before, Ron has turned his attention towards scoring videogames, including providing the scores for both Star Fleet Command and Star Fleet Academy.

Ben at the Pen: Orientation

At orientation, DigiPen makes a point to scare the hell out of students who think this is going to be an easy ride playing videogames all day. It’s not like that at all. The deadlines and workload here are going to be pretty damn insane from what I can tell. I’m nervous, but I think you have to be or you wouldn’t be normal.

Ben at the Pen

Ben Hopper Student at DigiPen Institute of TechnologyFor almost every person who plays games, there inevitably comes a time when that person will think to themselves, "If I had made this game, it'd be so much better!"

Interview with Doug Walsh

Anyone who’s ever been inside a game shop has undoubtedly seen the virtual library of Strategy Guides released alongside the latest hot new games. It goes without saying that most people take these things for granted, but we’d bet that more than a few of you would still be stuck on level 9 or missing that last hidden item if not for someone sitting down and taking the time to create them.

Interview with Stan Liu – Part 1

After playing and reviewing Fear Effect 2: Retro Helix, I knew almost instantly that I wanted to interview its creators at Kronos Digital. The unique blend of Hollywood-esque production values, trendy anime cyber-punk, and eastern-style mysticism topped off with gratuitous doses of ultra-violence and candid sex appeal had me wondering just what kind of mind is able to process all these different sensibilities and produce a videogame of such artistic quality.

Interview with Stan Liu – Part 2

I don’t think I was thinking about Thelma & Louise when I created Hana and Rain. I think it was closer to Xena and Gabrielle instead. Regardless, the relationship between Hana and Rain was not my main focus when I wrote the story for Retro Helix. I think it just got blown out of proportion due to the ads and the media coverage.

Interview with Hideo Kojima

The public unveiling of Metal Gear Solid 2: Sons Of Liberty (MGS2) at this year's E3 tradeshow sent ripples throughout the game industry. Probably no other single game at E3 managed to generate as much excitement, and as a result, all eyes were focused on one man, Hideo Kojima.

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