By Dale Weir on July 26, 2012 - 11:07pm.
The guys at Extra Credits look at something that you've probably never heard about: we are running out of bandwidth. All of those videos of cats being adorable and marathon sessions of Angry Birds and Call of Duty are taxing the current bandwidth sources leaving us in need of more sources or risk running out in a couple of years. It may not seem applicable to gamers, but just watch the video and you'll see that this could be an issue especially with newer game consoles and game-playing media devices coming online at about the same time.
By Dale Weir on July 22, 2012 - 1:23pm.
You probably never thought about it this way, but while playing The Legend of Zelda, you were going into boss fights at a severe disadvantage. Not only were you probably low on health, but you had to deal with that incessant chiming. Dorkly shows us how Link should have used it to turn the tables.
By Dale Weir on July 10, 2012 - 10:46am.
Mario and Luigi have been busy the last couple of years. The 3DS has been crammed with all sorts of Mario-themed adventures from Mario Kart 7 to Super Mario 3D Land to Mario Tennis: Open—Luigi has even gotten his own sequel this year. Needless to say, the Mario Brothers are busy. But even so, does that make it okay to leave their other less-talented brother behind to man the shop. Doesn't he deserve some of the glory?
By Dale Weir on July 10, 2012 - 7:40am.
With so many platforms and the influx of new funding sources, Indie game development is looking like a surer bet than it ever has. However, as the guys at Extra Credits repeatedly point out in this video, once you actually attempt it, you might have to temper your expectations.
By Richard Naik on July 4, 2012 - 6:35pm.
Tonight (or today, depending on when you choose to listen) we join Richard, Kristin, and guests Aaron and Anna for a very special Avatar-themed podcast. No, not the stupid M. Night Shyamalan adaptation or James Cameron film, we're talking about the real meat of Avatar: The Last Airbender and The Legend of Korra. We talk about our favorite episodes and characters, followed by rampant gushing about everything related to bending, sky bisons, and more. Plus, we engage in rampant speculation as to the identity of Amon, all of which turns out to be spectacularly wrong. Enjoy! Download: Right click here and select "Save Target As..."Subscribe: iTunes
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Dale Weir on July 2, 2012 - 6:11pm.
You wouldn't know it to look at him, but Max Payne does take days off from being Max Payne—at least he tries to.
By Dale Weir on June 28, 2012 - 10:06pm.
Recently released Half-Life concept art is rumored to belong to the very long-awaited Half-Life 2: Episode 3. The Internet briefly caught fire before the denials came down from Valve. Going by Dorkly's Half-Life spoof, whenever a sequel to the episodic games does come, Gordon Freeman is likely to remain a silent character.
By Dale Weir on June 24, 2012 - 9:40am.
Extra Credit now examines the Augmented Reality Game genre. This genre appears to be the furthest out of reach given the technological requirements and costs needed to create seamless experiences. Should someone get their head around those limitations—and I guess wearable technology becomes a thing—it has great potential to blur the line between gaming and the real world.
By Dale Weir on June 21, 2012 - 4:36pm.
Bastion made a name for itself thanks to its beautiful aesthetic and the use of a narrator. But what other games could benefit from someone giving essentially a play-by-play of the action on the screen? Dorkly tries it with just a few popular franchises.
By Dale Weir on June 17, 2012 - 6:33am.
Alternate Reality Games and Augmented Reality Games both fall under the acronym of ARG, but are actually quite different. Extra Credit takes a quick look at the Alternate Reality Game half of that genre of games—and yes you can argue that they are games. Perhaps it is because they are unfamiliar to the public and save for a few great examples like Microsoft/Bungie's I Love Bees or Electronic Arts' Majestic, they have been largely untouched by many in the games industry.
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