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Getting to Know You, Greenvale (Deadly Premonition is the Game of the Year, Part 8)

Deadly Premonition Screenshot

Information control is one of the most vital components of storytelling—deciding when and how your audience gets pieces of information can be almost as important as the details of the information itself. This is yet another place where Deadly Premonition breaks ranks with videogame convention. If the player is strictly following the storyline there's a proscribed time and place for York to meet all of the town's denizens. If, however, York and Zach decide that getting to the police station and starting the plot isn't a priority, then the the two of them are free to meet almost all of the game's characters at their own pace.

Video: Man hacks Earthbound to propose to girlfriend

If you are a guy and you ever find a girl that will willingly play an old emulated version of Earthbound with you—while wearing a cocktail dress, no less—you had better marry her, or the rest of us will find you and kill you.

For those impatient types and those that can't watch someone play Earthbound for half an hour, you can skip to the 20:00 minute mark to get to the actual proposal.

Video: If games had super-easy mode

In honor of Brad's gaming brick wall blog post and the comments that followed, here is College Humor parody video. Would some of those classic games have been as revered without the legendarily tough stages? You be the judge.

Video: The problem with warp whistles

In honor of the upcoming release of Super Mario All-Stars: Limited Edition, here is another Super Mario send up from the guys at College Humor. It makes you feel bad for skipping to the end of Super Mario Bros. 3—not that any of us did that of course.

How many units will Activision's "new" James Bond: GoldenEye 007 (Wii) ultimately sell?

Over 1 million.
41% (197 votes)
Over 500,000.
21% (98 votes)
Over 100,000.
22% (105 votes)
Over 10,000.
16% (75 votes)
Total votes: 475

Video: Ever wondered why Duck Hunt felt so unfair?

We all knew this to be true. Duck Hunt was one of those early NES games that were designed to screw the player. RD601! I knew it!

The Manner in which Unforgivable Design Mistakes can be Overlooked (Deadly Premonition is the Game of the Year, Part 7)

Deadly Premonition Screenshot

I'm going to go out on a limb here and assume you're familiar with the game Bionic Commando for the Nintendo Entertainment System. Not the excellent remake for modern systems, or the 3D sequel, both developed by GRIN. No, I'm talking about the original version, because it's extremely similar to Deadly Premonition in one key way. Both feature crippling design flaws that result from poor documentation.

Video: CollegeHumor presents The Jersey Shore RPG

There is a Jersey Shore television show so why can't there be a Jersey Shore role-playing game? CollegeHumor asks this very question with hilarious results.

The Review Revue

I've been asked on more than one occasion about how I approach the review writing process and what I like to see in reviews. I never have a firm answer, which is kind of unsettling to me since I frequently engage in discussions on the Twitter and such about what reviews should and should not be. There is no one answer to that question, but it does get me thinking about about the half-cocked ramblings I regularly try to pass off as game journalism.

The Greenvale Tourism Board (Deadly Premonition is the Game of the Year, Part 6)

It's time to take a look at Deadly Premonition's claim of being the first true "open world" horror videogame. A claim that, while technically true, may mislead people about what kind of game they're going to be playing.

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