This week, it's some good old fashioned game talk. Amnesia The Dark Descent! Metal Gear Solid: Peace Walker! Alan Wake! Plus: Games are too buggy, Richard sings (twice), and stay tuned after the credits for some impromptu Halo: Reach chat. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Let's Grow a Beard Together" Spaeth.
Been spending some more time with Metal Gear Solid: Peace Walker on the PlayStation Portable. Like I said in the last post, it got off to a slow start but it's really been picking up. After putting a few more hours into it and getting past the fifth boss, I think what I like most is that it's both stripped down (the tactical stealth action) and complex (the Outer Heaven sections) at the same time.
I would love to have a chance to sit down with Hideo Kojima, one of the industry's most well-known, well-respected auteurs and find out exactly what place Guns of the Patriots holds in his mind. Why? Quite honestly, the game is a shadow of what it could, and should have been.
Game Description: Metal Gear Solid 4: Guns of the Patriots, is a next-gen experience complete with top-of-the-line graphics and surround sound designed for the Sony PlayStation 3. Featuring the most revealing display of Kojima Production's premier title, MSG4 details the world where Snake must under go his final mission. Joined by a familiar cast of characters, Snake must once again return to the battlefield to confront his lifelong rival, Liquid Ocelot, who is manipulating the world's wars from the one world where soldiers will always have a place. But Liquid Ocelot is not the only one who will be able to manipulate the world's wars—Snake can destabilize opposing forces by working behind the scenes, supporting the local militia as they fight PMCs, creating a smokescreen that allows Snake to move freely within the war-zone.
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